Background from Wookiepedia, the Star Wars Wiki.
The
Fallanassi, also known as
Adepts of the White Current, was a religious order devoted to the
White Current, which the
Jedi knew as
the Force, though some of its functions were different than the universal energy field they use. With the White Current, the Fallanassi could do amazing things with illusions and a unique ability known as
Force Immersion, but had no skill with manipulating the physical world through abilities such as Telekinesis. One of the order's first homes was on
Lucazec, but after the Fallanassi refused to swear loyalty to
Emperor Palpatine, they fled ahead of his
stormtroopers, their location betrayed by one of their own members,
Talsava. After finding a number of
worlds to resettle on, the Fallanassi chose to abide on the planet
J't'p'tan, deep in the
Koornacht Cluster and a sanctuary of the
H'kig monks. In exchange for sanctuary on the world, the Fallanassi agreed to protect their spiritual brethren by creating powerful illusions through their use of the White Current, able to convince visitors that the
H'kig monastery, the
Temple of the Infinite Spirit, was merely a smoking ruin.
Thirteen years after the
Battle of Endor, the Fallanassi received two visitors:
Akanah, daughter of Talsava, and
Jedi Master Luke Skywalker, who sought clues about his mother and believed her to be a member of their order. Though his search proved fruitless, Skywalker persuaded
Wialu, leader of the Fallanassi, to create a powerful
illusion of battle cruisers that helped turn the tide for the
New Republic in the
Battle of N'zoth, thus ending the
Yevethan crisis. With the Yevetha defeated, the Fallanassi left their adopted world of J't'p'tan on the cruiser
Star Morning.
The order relocated itself on the world of
Pydyr.
Five years after the end of the war with the
Yuuzhan Vong, the order lived on under the leadership of Akanah.
Jacen Solo briefly received training from Akanah in tapping the White Current before he followed a call for help deep within the
Unknown Regions.
Fallanassi Talents
Clear Mind—You may reroll any opposed Use the Force check made to avoid being detected by other Force-users. You must take the result of the reroll, even if it is worse.
Force Haze—You can spend a Force Point as a standard action to create a “haze” that hides you and your allies from the perceptions of others. You can hide a number of creatures in line of sight equal to your class level. Make a Use the Force check and compare the result to the Will Defense of any opponent that moves into line of sight of any creature hidden by your Force haze. If your check result beats the opponent’s Will Defense, all hidden creatures are treated as if they had total concealment against that opponent.
The Force haze lasts up to 1 minute but is dismissed instantly if anyone hidden by the Force haze makes an attack.
Prerequisites: Clear Mind.
Force Immersion—When creating a Force haze, you also protect yourself from Force-based detection. When you are hidden by your Force haze and you required to make a Use the Force check to avoid being detected by an opponent using Sense Force, you may roll twice and take the best result.
Prerequisites: Clear Mind, Force Haze.
Improved Force Immersion—When you create a Force haze, the benefits granted by Force Immersion extend to any others you choose to hide.
Prerequisites: Clear Mind, Force Haze, Force Immersion.