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AUTHOR: simplyscribed

Background information from Wookiepedia, the Star Wars Wiki.

A Twi'lek Zeison Sha adept hurls one of her discblades at Imperial Scout Troopers

A Twi'lek Zeison Sha adept hurls one of her discblades at Imperial Scout Troopers
Zeison Sha Talents - R2D20, The Star Wars RPG Wiki
The Zeison Sha were an order of Force-adepts known for their survival skills and resourcefulness.
Centered on the Outer Rim planet of Yanibar, the Zeison Sha developed their Force powers as a means of withstanding their harsh planet. The order stressed independence and survival, as well as assistance to those in need.

As a Force organization, the Zeison Sha specialized in telekinetic abilities, able to perform great feats of skill with minimal effort, ranging from levitating objects to knocking over enemies or even crushing them with the power of the Force. They favored the discblade, a razor-edged throwing weapon that they could hurl with great accuracy before calling it back to their hand, often imbued with the power of the Force. Some even possessed the power to use telekinesis for defense, using rocks and other loose objects to block blaster bolts, or even using the Force itself to create a physical shield.

The Zeison Sha also had their own design of light armor, which allowed them more defensive capability, with only a slight reduction in mobility.

Zeison Sha Talent Tree


Empower Discblade—You can spend a force point to empower a discblade with the Force. It requires a full-round action, and increases the discblade’s damage permanently by 1d8 (to a total of 2d8). This increased damage only applies when you wield the discblade.

Intercept Projectile—As a reaction, you can intercept ranged attacks with loose objects available in the immediate area. Make a Use the Force check to negate the attack. The DC is equal to the attack roll, and you take a -5 cumulative penalty for every time you have already used Intercept Projectile since the beginning of your last turn. You can intercept some of the barrage of shots from autofire weapons. If you succeed on your check, you take half damage if the attack hits and no damage if it misses. This talent has no effect on other area attacks (such as grenades, missiles, and flamethrowers). There must be loose objects of some kind in the area for you to use this talent. There are loose objects in the area if the GM says there are, or if you make a compelling case for why there should be ("I'm at the bottom of a canyon, right? There must be some rocks around."; "Well I'm in an office, so why can't I pull out desk drawers and use them to intercept the attacks?")

Move Object Expertise—You can reroll any Use the Force check made to move an object. You must take the result of your second roll, even if it is worse.

Weapon Recovery—Choose a specific thrown weapon such as a discblade or knife at the time you select this talent. After throwing the weapon, you can use the Force to pull that weapon back to your hand as a swift action by making a DC 20 Use the Force check.


Zeison-Sha Equipment


DISCBLADE
Small Exotic Melee/Ranged
Damage: 1d8
Weight: 1kg
Type: Slashing
Availability: Unavailable for Sale

A member of the Zeison Sha tradition counts the discblade as a simple weapon.


simplyscribed
simplyscribed
Latest page update: made by simplyscribed , Mar 26 2008, 5:24 PM EDT (about this update About This Update simplyscribed Edited by simplyscribed

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Destrieth attuning the discblade 3 Jun 26 2007, 8:31 PM EDT by RoyalBlueEyes
Thread started: Jun 10 2007, 1:09 AM EDT  Watch
simplyscribed - is the attunement permanent? you should probably note that in the talent description. (I took it to be permanent)
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