<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet href="http://saga.wetpaint.com/xsl/rss2html.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="http://saga.wetpaint.com/scripts/wpcss/wiki/saga/skin/autumnfire/rss" type="text/css" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>R2D20, The Star Wars RPG Wiki - Recently Updated Pages</title><link>http://saga.wetpaint.com/pageSearch/updated</link><description>Recently Updated Pages on http://saga.wetpaint.com</description><language>en-us</language><webMaster>info@wetpaint.com</webMaster><pubDate>Wed, 08 Oct 2008 19:36:14 CDT</pubDate><lastBuildDate>Wed, 08 Oct 2008 19:36:14 CDT</lastBuildDate><generator>wetpaint.com</generator><ttl>60</ttl><image><title>R2D20, The Star Wars RPG Wiki</title><url>http://www.wetpaint.com/img/logo.gif</url><link>http://saga.wetpaint.com</link><description>A Wiki for the Star Wars Roleplaying Game. We specialise in Saga Edition material, but welcome contributions for the OCR, RCR, and even the West End Games d6 rules! </description></image><item><title>Mandalorian Battle Armor</title><link>http://saga.wetpaint.com/page/Mandalorian+Battle+Armor</link><author>MasterGlorfy</author><guid isPermaLink="false">http://saga.wetpaint.com/page/Mandalorian+Battle+Armor</guid><pubDate>Wed, 08 Oct 2008 19:36:14 CDT</pubDate><description>&lt;h3&gt;Mandalorian Battle Armor&lt;/h3&gt; Medium Battle Armor &lt;b&gt;Cost&lt;/b&gt; 13,000 &lt;b&gt;Damage Reduction&lt;/b&gt; 5 &lt;b&gt;Maximum Dex Bonus +2&lt;/b&gt; &lt;b&gt;Weight&lt;/b&gt; 20 kg &lt;b&gt;Armor Check Penalty&lt;/b&gt; -5 &lt;b&gt;Speed&lt;/b&gt; -2 m &lt;b&gt;Availability&lt;/b&gt; Rare &lt;b&gt;Miscellaneous Bonuses&lt;/b&gt; +2 equipment bonus on Listen checks, built in comlink, ability to see black-and-white images 20 m away in the dark, and a rangefinder (provides an increase to range of comlink by a multiplication of ten, also allows user to eavesdrop on communications with a Computer Use check against DC 15) The armor can also be modified and fitted with various attachments. &lt;br&gt; Mandalorian Armor is one of the most feared items in the galaxy. The notorious &amp;quot;T&amp;quot; visor gives a face to many ruthless bounty hunters, such as the infamous Boba Fett. The armor provides the user with amazing advantages. The armor is made of beskar, one of the most durable metals available. Armor of this sort is exceedingly rare, and is often passed down from father to son, as is almost everything in the Mandalorian tradition. &lt;br&gt;&lt;br&gt;&lt;font size=&quot;3&quot;&gt;&lt;b&gt;Loose Canon&lt;/b&gt;&lt;/font&gt;&lt;br&gt;MasterGlorfy&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Mandalorian Recon Armor</title><link>http://saga.wetpaint.com/page/Mandalorian+Recon+Armor</link><author>MasterGlorfy</author><guid isPermaLink="false">http://saga.wetpaint.com/page/Mandalorian+Recon+Armor</guid><pubDate>Wed, 08 Oct 2008 19:32:58 CDT</pubDate><description> 			&lt;div align=&quot;right&quot;&gt;&lt;h3&gt;Mandalorian Battle Armor&lt;/h3&gt; Medium Padded Armor &lt;b&gt;Cost&lt;/b&gt; 10,000 &lt;b&gt;Damage Reduction&lt;/b&gt; 4 &lt;b&gt;Maximum Dex Bonus +3&lt;/b&gt; &lt;b&gt;Weight&lt;/b&gt; 16 kg &lt;b&gt;Armor Check Penalty&lt;/b&gt; -5 &lt;b&gt;Speed&lt;/b&gt; No Restriction &lt;b&gt;Availability&lt;/b&gt; Rare &lt;b&gt;Miscellaneous Bonuses&lt;/b&gt; +3 equipment bonus on Listen checks, built in comlink, ability to see black-and-white images 30 m away in the dark, and a rangefinder (provides an increase to range of comlink by a multiplication of ten, also allows user to eavesdrop on communications with a Computer Use check against DC 15) The armor can also be modified and fitted with various attachments.&lt;br&gt;&lt;br&gt; Mandalorian Armor is one of the most feared items in the galaxy. The notorious &amp;quot;T&amp;quot; visor gives a face to many ruthless bounty hunters, such as the infamous Jango Fett. The armor provides the user with amazing advantages. The armor is made of beskar, one of the most durable metals available. Armor of this sort is exceedingly rare, and is often passed down from father to son, as is almost everything in the Mandalorian tradition. The reconnaissance version of standard Mandalorian armor became much more widely known after its use by Boba Fett. Fett&amp;#39;s armor included upgraded systems within the armor, as well as fewer plates, allowing for extra mobility&lt;h3&gt;Loose Canon&lt;/h3&gt;MasterGlorfy&lt;/div&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>R2D20 | Contributors</title><link>http://saga.wetpaint.com/page/R2D20+%7C+Contributors</link><author>MasterGlorfy</author><guid isPermaLink="false">http://saga.wetpaint.com/page/R2D20+%7C+Contributors</guid><pubDate>Wed, 08 Oct 2008 19:30:14 CDT</pubDate><description> 			This section of the Wiki contains all of the contributions of the site&amp;#39;s members. You can either navigate this section to find a specific contributor&amp;#39;s articles, or browse the indexes to easily find all the articles that interest you.&lt;br&gt;&lt;br&gt;&lt;h3&gt;  The R2D20 contributors are:&lt;/h3&gt;&lt;br&gt;&lt;ul&gt;  &lt;li&gt;  simplyscribed   &lt;/li&gt;&lt;li&gt;  RoyalBlueEyes   &lt;/li&gt;&lt;li&gt;  Destrieth   &lt;/li&gt;&lt;li&gt;  Beleriphon  &lt;/li&gt;&lt;li&gt;  DarthAnthrax&lt;/li&gt;&lt;li&gt;MasterGlorfy&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>HK-47</title><link>http://saga.wetpaint.com/page/HK-47</link><author>jekjektar</author><guid isPermaLink="false">http://saga.wetpaint.com/page/HK-47</guid><pubDate>Sat, 12 Jul 2008 14:46:03 CDT</pubDate><description>&lt;table align=&quot;right&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-none&quot; width=&quot;400&quot;&gt;  &lt;tbody&gt;  &lt;tr&gt;  &lt;td class=&quot;&quot; width=&quot;100%&quot;&gt;  &lt;font color=&quot;#808080&quot;&gt;&lt;font size=&quot;4&quot;&gt;LOOSE CANON&lt;/font&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;  &lt;td class=&quot;&quot; width=&quot;100%&quot;&gt;  &lt;b&gt;AUTHOR: &lt;/b&gt;Johnathan &amp;quot;RoyalBlueEyes&amp;quot; Pierson&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;  &lt;div align=&quot;right&quot;&gt;  &lt;div align=&quot;left&quot;&gt;  &lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;  &lt;div align=&quot;center&quot;&gt;  &lt;font size=&quot;2&quot;&gt;&lt;i&gt;Source acknowledgement Star Wars Saga Edition Core Rulebook, Gary M. Sarli&amp;#39;s Unofficially Official Saga Conversion Document, WotC&amp;#39;s HK-47 stats &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://www.wizards.com/default.asp?x=starwars/article/sw20040105hk47&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt; and Gary M. Sarli&amp;#39;s Official Champions of the Force stats &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://www.wizards.com/default.asp?x=starwars/article/CotFPreview1&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;h2 align=&quot;left&quot;&gt;  &lt;/h2&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>simplyscribed | Saga | Zeison Sha</title><link>http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Zeison+Sha</link><author>simplyscribed</author><guid isPermaLink="false">http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Zeison+Sha</guid><pubDate>Wed, 26 Mar 2008 16:24:22 CDT</pubDate><description> 			&lt;div align=&quot;right&quot;&gt;&lt;h3&gt;STRICT CANON&lt;/h3&gt;&lt;b&gt;AUTHOR: &lt;/b&gt;simplyscribed&lt;br&gt;&lt;div align=&quot;left&quot;&gt;&lt;br&gt;&lt;font size=&quot;2&quot;&gt;&lt;i&gt;Background information from Wookiepedia, the &lt;/i&gt;Star Wars&lt;i&gt; Wiki.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;div align=&quot;left&quot;&gt;&lt;table align=&quot;left&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-cols&quot; width=&quot;260&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;&quot; width=&quot;100%&quot;&gt;&lt;div class=&quot;thumb tright&quot;&gt;&lt;div class=&quot;thumbinner&quot;&gt;&lt;div align=&quot;center&quot;&gt;&lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Image:ZeisonSha.JPG&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;A Twi'lek Zeison Sha adept hurls one of her discblades at Imperial Scout Troopers&quot;&gt; &lt;/a&gt;&lt;/div&gt;  &lt;div class=&quot;thumbcaption&quot;&gt;&lt;div class=&quot;magnify&quot;&gt;&lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Image:ZeisonSha.JPG&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Enlarge&quot;&gt;&lt;br&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;A &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Twi%27lek&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Twi'lek&quot;&gt;Twi&amp;#39;lek&lt;/a&gt; Zeison Sha adept hurls one of her &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Discblade&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Discblade&quot;&gt;discblades&lt;/a&gt; at &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Scout_Trooper&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Scout Trooper&quot;&gt;Imperial Scout Troopers&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;/div&gt;&lt;table align=&quot;left&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-none&quot; width=&quot;18&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;&quot; width=&quot;100%&quot;&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;The &lt;b&gt;Zeison Sha&lt;/b&gt; were an order of &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/The_Force&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;The Force&quot;&gt;Force&lt;/a&gt;-adepts known for their survival skills and resourcefulness. &lt;br&gt;Centered on the &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Outer_Rim_Territories&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Outer Rim Territories&quot;&gt;Outer Rim&lt;/a&gt; planet of &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Yanibar&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Yanibar&quot;&gt;Yanibar&lt;/a&gt;, the Zeison Sha developed their Force powers as a means of withstanding their harsh planet. The order stressed independence and survival, as well as assistance to those in need.&lt;br&gt;&lt;br&gt; &lt;div align=&quot;left&quot;&gt;  &lt;/div&gt; As a Force organization, the Zeison Sha specialized in telekinetic abilities, able to perform great feats of skill with minimal effort, ranging from levitating objects to knocking over enemies or even crushing them with the power of the Force. They favored the &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Discblade&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Discblade&quot;&gt;discblade&lt;/a&gt;, a razor-edged throwing weapon that they could hurl with great accuracy before calling it back to their hand, often &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Force_Weapon&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Force Weapon&quot;&gt;imbued&lt;/a&gt; with the power of the Force. Some even possessed the power to use telekinesis for defense, using rocks and other loose objects to block blaster bolts, or even using the Force itself to create a physical shield. &lt;br&gt;&lt;br&gt;The Zeison Sha also had their own design of light armor, which allowed them more defensive capability, with only a slight reduction in mobility.&lt;br&gt;&lt;br&gt;&lt;h3&gt;Zeison Sha Talent Tree&lt;/h3&gt; &lt;/div&gt;&lt;br&gt;&lt;div align=&quot;left&quot;&gt;&lt;/div&gt;&lt;/div&gt;  &lt;b&gt;Empower Discblade&amp;mdash;&lt;/b&gt;You can spend a force point to empower a discblade with the Force. It requires a full-round action, and increases the discblade&amp;rsquo;s damage permanently by 1d8 (to a total of 2d8). This increased damage only applies when you wield the discblade.&lt;br&gt;&lt;br&gt; &lt;b&gt;Intercept Projectile&amp;mdash;&lt;/b&gt;As a reaction, you can intercept ranged attacks with loose objects available in the immediate area. Make a Use the Force check to negate the attack. The DC is equal to the attack roll, and you take a -5 cumulative penalty for every time you have already used Intercept Projectile since the beginning of your last turn. You can intercept some of the barrage of shots from autofire weapons. If you succeed on your check, you take half damage if the attack hits and no damage if it misses. This talent has no effect on other area attacks (such as grenades, missiles, and flamethrowers). There must be loose objects of some kind in the area for you to use this talent. There are loose objects in the area if the GM says there are, or if you make a compelling case for why there should be (&amp;quot;I&amp;#39;m at the bottom of a canyon, right? There must be some rocks around.&amp;quot;; &amp;quot;Well I&amp;#39;m in an office, so why can&amp;#39;t I pull out desk drawers and use them to intercept the attacks?&amp;quot;)&lt;br&gt;&lt;br&gt; &lt;b&gt;Move Object Expertise&amp;mdash;&lt;/b&gt;You can reroll any Use the Force check made to move an object. You must take the result of your second roll, even if it is worse.&lt;br&gt;&lt;br&gt; &lt;b&gt;Weapon Recovery&amp;mdash;&lt;/b&gt;Choose a specific thrown weapon such as a discblade or knife at the time you select this talent. After throwing the weapon, you can use the Force to pull that weapon back to your hand as a swift action by making a DC 20 Use the Force check.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;h3&gt;Zeison-Sha Equipment&lt;/h3&gt;&lt;br&gt;&lt;b&gt;DISCBLADE&lt;br&gt;&lt;/b&gt;Small Exotic Melee/Ranged&lt;br&gt;&lt;b&gt;Damage:&lt;/b&gt; 1d8&lt;br&gt;&lt;b&gt;Weight:&lt;/b&gt; 1kg&lt;br&gt;&lt;b&gt;Type:&lt;/b&gt; Slashing&lt;br&gt;&lt;b&gt;Availability: &lt;/b&gt;Unavailable for Sale&lt;br&gt;&lt;br&gt;A member of the Zeison Sha tradition counts the discblade as a simple weapon. &lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>simplyscribed | Saga | Matukai</title><link>http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Matukai</link><author>simplyscribed</author><guid isPermaLink="false">http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Matukai</guid><pubDate>Wed, 26 Mar 2008 16:19:42 CDT</pubDate><description> 			&lt;div align=&quot;right&quot;&gt;&lt;h3&gt;STRICT CANON&lt;br&gt;&lt;/h3&gt;&lt;b&gt;AUTHOR: &lt;/b&gt;simplyscribed&lt;br&gt;&lt;div align=&quot;left&quot;&gt;&lt;br&gt;&lt;font size=&quot;2&quot;&gt;&lt;i&gt;Background from Wookiepedia, the &lt;/i&gt;Star Wars &lt;i&gt;Wiki.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;div align=&quot;left&quot;&gt;&lt;table align=&quot;left&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-cols&quot; width=&quot;160&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;&quot; width=&quot;100%&quot;&gt; &lt;br&gt;&lt;div align=&quot;center&quot;&gt;A Matukai Adept&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;/div&gt;&lt;table align=&quot;left&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-none&quot; width=&quot;18&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;&quot; width=&quot;100%&quot;&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;The &lt;b&gt;Matukai&lt;/b&gt; were an ancient organization of &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/The_Force&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;The Force&quot;&gt;Force&lt;/a&gt; adepts who used the physical body to channel the Force. The balance of the physical and spiritual was the cornerstone of their philosophy. Strenuous exercises and meditation allowed even those with a weak Force connection to maximize their abilities and connection with the Force. Their robes, which were similar to &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Jedi&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Jedi&quot;&gt;Jedi&lt;/a&gt; ones (apart from their green and white coloring), were designed to help achieve this balance. They would also be distinguished from others by a tattoo that decorated their foreheads and covered parts of their eyes. This philosophy is believed to have originated  between the eras of the &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Great_Sith_War&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Great Sith War&quot;&gt;Great Sith War&lt;/a&gt; and the &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/First_Jedi_Purge&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;First Jedi Purge&quot;&gt;First Jedi Purge&lt;/a&gt;. The Matukai began with a woman from &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/index.php?title=Kravoss_II&amp;action=edit&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Kravoss II&quot;&gt;Kravoss II&lt;/a&gt; who was a student of martial arts and discovered her &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Force-sensitive&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Force-sensitive&quot;&gt;sensitivity&lt;/a&gt; to the Force while performing meditation. She would later teach those Force-sensitive students of her techniques and the group gradually grew larger until it reached its limit of sixty individuals. The &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Jedi&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Jedi&quot;&gt;Jedi Order&lt;/a&gt; displayed a passing interest in the organization but never interfered as the majority of the group were too old for training in the ways of the Jedi. Furthermore, the numbers of the Matukai never went above the core sixty followers taught by the founder of the group, which made their numbers too few. Like most Force-based organizations at the time, the Matukai would suffer heavily during the days of the &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Great_Jedi_Purge&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Great Jedi Purge&quot;&gt;Great Jedi Purge&lt;/a&gt; at the conclusion of the &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Clone_Wars&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Clone Wars&quot;&gt;Clone Wars&lt;/a&gt;, though many managed to hide and survive. Late in the &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/New_Republic_era&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;New Republic era&quot;&gt;era&lt;/a&gt; of the &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/New_Republic&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;New Republic&quot;&gt;New Republic&lt;/a&gt;, some Matukai joined &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Luke_Skywalker&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Luke Skywalker&quot;&gt;Luke Skywalker&lt;/a&gt;&amp;#39;s &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/New_Jedi_Order&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;New Jedi Order&quot;&gt;Jedi Order&lt;/a&gt;. They would do so because they found Skywalker&amp;#39;s teachings to be far more open and flexible compared to those of the Jedi of old.&lt;br&gt;&lt;br&gt;&lt;h3&gt;Matukai Talent Tree&lt;/h3&gt;&lt;br&gt;  &lt;b&gt;Adjust Body Temperature I&amp;mdash;&lt;/b&gt;You gain a +5 bonus to your Fortitude defense against the effects of extreme heat or cold. &lt;br&gt;&lt;b&gt;&lt;br&gt;Adjust Body Temperature II&amp;mdash;&lt;/b&gt;As a standard action, you can increase or decrease your body temperature to extreme levels. Your skin deals 1d3 points of damage to any creature or object that contacts you (stacking with unarmed combat damage) until the end of your next turn. You take 1 point of damage at the end of your next turn.&lt;br&gt;&lt;br&gt;As a standard action, you can also adjust your body temperature in order that you become &amp;quot;invisible&amp;quot; to heat detection such as thermal cameras. This ability lasts for as long as you maintain it (requiring another standard action each round), but you take 1 point of damage at the end of each round in which it is active.&lt;br&gt;&lt;i&gt;&lt;b&gt;Prerequisites: &lt;/b&gt;Adjust Body Temperature I.&lt;/i&gt;&lt;br&gt;&lt;br&gt; &lt;b&gt;Soft to Solid&amp;mdash;&lt;/b&gt;You can shift your form to give your flesh incredible rigidity for a number of rounds per day equal to your character level, granting yourself DR 2. You may use Soft to Solid all at once, or can separate these rounds throughout the day if you wish. &lt;br&gt;&lt;br&gt; &lt;b&gt;Weapon Kata&amp;mdash;&lt;/b&gt;Any time you make an attack against a single target with a wan-shen, you may spend a force point as a swift action to make an additional attack at your full attack bonus. This does not replace your move action. &lt;br&gt;&lt;br&gt;&lt;h3&gt;  &lt;/h3&gt;&lt;h3&gt;Matukai Feats&lt;/h3&gt;&lt;br&gt;&lt;b&gt;WAN-SHEN MASTERY&lt;/b&gt;&lt;br&gt; &lt;b&gt;Prerequisites:&lt;/b&gt; Weapon Focus (Wan-Shen), Weapon Kata Matukai Talent.&lt;br&gt; &lt;b&gt;Benefits:&lt;/b&gt; You may wield a Wan-Shen as though it were a one-handed weapon.&lt;br&gt; &lt;b&gt;Normal:&lt;/b&gt; A Wan-Shen is a two-handed weapon.&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;h3&gt;  &lt;/h3&gt;&lt;h3&gt;Matukai Equipment&lt;/h3&gt;&lt;br&gt;&lt;b&gt;WAN-SHEN&lt;br&gt;&lt;/b&gt;Large Exotic Melee&lt;br&gt;&lt;b&gt;Damage:&lt;/b&gt; 1d10&lt;br&gt;&lt;b&gt;Weight:&lt;/b&gt; 4.8kg&lt;br&gt;&lt;b&gt;Type:&lt;/b&gt; Slashing&lt;br&gt;&lt;b&gt;Availability: &lt;/b&gt;Unavailable for Sale&lt;br&gt;&lt;br&gt;A member of the Matukai tradition counts the Wan-Shen as a simple weapon. &lt;br&gt;&lt;br&gt;A Matukai with at least seven heroic levels can make their own wan-shen. The process for doing so is identical to that of making a lightsaber, and with the same result - the Matukai gains a +1 bonus on attack rolls made with their personal weapon. &lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Indexes | Galactic Campaigns Fanon</title><link>http://saga.wetpaint.com/page/Indexes+%7C+Galactic+Campaigns+Fanon</link><author>simplyscribed</author><guid isPermaLink="false">http://saga.wetpaint.com/page/Indexes+%7C+Galactic+Campaigns+Fanon</guid><pubDate>Wed, 06 Feb 2008 20:00:54 CST</pubDate><description> 			The &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://galacticcampaigns.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Galactic Campaigns&quot;&gt;Galactic Campaigns&lt;/a&gt; forums host a number of &lt;i&gt;Star Wars &lt;/i&gt;games run by members of the community. Together, they are generating quite a bit of fanon material. This project hopes to capitalise on that by gathering together all that material into a shared vision of the &lt;i&gt;Star Wars &lt;/i&gt;setting that all Galactic Campaigns GMs can draw upon, forging links between our games.&lt;br&gt;&lt;br&gt;Any shared fanon material added to R2D20 by a Galactic Campaigns GM should be listed on this unique index, as well as on its usual index.&lt;br&gt;&lt;br&gt;&lt;b&gt;Have your say about this project on the Galactic Campaigns forums, &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://galacticcampaigns.com/swgc/viewtopic.php?f=6&amp;t=251&amp;p=6393#p6393&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;.&lt;br&gt;&lt;/b&gt;&lt;br&gt;&lt;h3&gt;Old Republic Era&lt;/h3&gt;&lt;h3&gt;&lt;br&gt;&lt;/h3&gt;&lt;h3&gt;Rise of the Empire Era&lt;/h3&gt; &lt;br&gt;&lt;b&gt;NPCs&lt;/b&gt;&lt;a href=&quot;http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Xa-17+%22Red%22&quot; target=&quot;_self&quot;&gt;simplyscribed | Saga | Xa-17 &amp;quot;Red&amp;quot;&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;h3&gt;Rebellion Era&lt;/h3&gt;&lt;h3&gt;&lt;br&gt;&lt;/h3&gt;&lt;h3&gt;Heroes of the Rebellion/New Jedi Order Eras&lt;/h3&gt;&lt;h3&gt;&lt;br&gt;&lt;/h3&gt;&lt;h3&gt;Legacy Era&lt;br&gt;&lt;/h3&gt;&lt;br&gt; &lt;b&gt;NPCs&lt;/b&gt;&lt;a href=&quot;http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Alishai+Venn&quot; target=&quot;_self&quot;&gt; simplyscribed | Saga | Alishai Venn&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Marr+Deklon&quot; target=&quot;_self&quot;&gt;simplyscribed | Saga | Marr Deklon&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Index | Saga | Story | NPCs</title><link>http://saga.wetpaint.com/page/Index+%7C+Saga+%7C+Story+%7C+NPCs</link><author>simplyscribed</author><guid isPermaLink="false">http://saga.wetpaint.com/page/Index+%7C+Saga+%7C+Story+%7C+NPCs</guid><pubDate>Wed, 06 Feb 2008 17:51:24 CST</pubDate><description> 			&lt;h3&gt;Heroes of the Rise of the Empire Era&lt;/h3&gt;&lt;a href=&quot;http://saga.wetpaint.com/page/Beleriphon+%7C+Saga+%7C+Qui-Gon+Jinn&quot; target=&quot;_self&quot;&gt;Beleriphon | Saga | Qui-Gon Jinn&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Xa-17+%22Red%22&quot; target=&quot;_self&quot;&gt;simplyscribed | Saga | Xa-17 &amp;quot;Red&amp;quot;&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;h3&gt;Villains of the Rise of the Empire Era&lt;/h3&gt;&lt;a href=&quot;http://saga.wetpaint.com/page/Beleriphon+%7C+Saga+%7C+Darth+Maul&quot; target=&quot;_self&quot;&gt; Beleriphon | Saga | Darth Maul&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;h3&gt;Heroes of the Rebellion/New Republic Eras&lt;br&gt;&lt;/h3&gt;&lt;a href=&quot;http://saga.wetpaint.com/page/Beleriphon+%7C+Saga+%7C+Kyle+Katarn&quot; target=&quot;_self&quot;&gt;Beleriphon | Saga | Kyle Katarn&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://saga.wetpaint.com/page/Beleriphon+%7C+Saga+%7C+Wedge+Antilles&quot; target=&quot;_self&quot;&gt;Beleriphon | Saga | Wedge Antilles&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;h3&gt;Legacy Era&lt;/h3&gt;&lt;a href=&quot;http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Alishai+Venn&quot; target=&quot;_self&quot;&gt;simplyscribed | Saga | Alishai Venn&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Marr+Deklon&quot; target=&quot;_self&quot;&gt;simplyscribed | Saga | Marr Deklon&lt;br&gt;&lt;/a&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>simplyscribed | Saga | Royal Guard Tie Interceptor</title><link>http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Royal+Guard+Tie+Interceptor</link><author>simplyscribed</author><guid isPermaLink="false">http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Royal+Guard+Tie+Interceptor</guid><pubDate>Wed, 23 Jan 2008 17:37:27 CST</pubDate><description> 			&lt;div align=&quot;right&quot;&gt;&lt;h3&gt;STRICT CANON&lt;br&gt;&lt;/h3&gt;&lt;b&gt;AUTHOR: &lt;/b&gt;simplyscribed&lt;br&gt;&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;i&gt; Background from Wookiepedia, the &lt;/i&gt;Star Wars &lt;i&gt;Wiki.&lt;/i&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;div align=&quot;left&quot;&gt;&lt;table align=&quot;left&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-cols&quot; width=&quot;260&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;&quot; width=&quot;100%&quot;&gt;&lt;div class=&quot;thumb tright&quot;&gt;&lt;div class=&quot;thumbinner&quot;&gt;&lt;div align=&quot;center&quot;&gt;&lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Image:ZeisonSha.JPG&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;A Twi'lek Zeison Sha adept hurls one of her discblades at Imperial Scout Troopers&quot;&gt; &lt;/a&gt;&lt;/div&gt;  &lt;div class=&quot;thumbcaption&quot;&gt;&lt;div class=&quot;magnify&quot;&gt;&lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Image:ZeisonSha.JPG&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Enlarge&quot;&gt;&lt;br&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;Royal Guard Tie Interceptor&lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Scout_Trooper&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Scout Trooper&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;/div&gt;&lt;table align=&quot;left&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-none&quot; width=&quot;18&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;&quot; width=&quot;100%&quot;&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Unlike the original TIE Interceptor, the Royal Guard TIE Interceptor was equipped with a built-in &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Hyperdrive&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Hyperdrive&quot;&gt;hyperdrive&lt;/a&gt; and &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Shield_generator&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Shield generator&quot;&gt;shield generator&lt;/a&gt;. Capable of blazing speeds and fantastic maneuverability, these &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Starfighter&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Starfighter&quot;&gt;starfighters&lt;/a&gt; were commonly used to escort Emperor Palpatine&amp;#39;s &lt;a class=&quot;external&quot; href=&quot;http://starwars.wikia.com/wiki/Lambda-class_T-4a_shuttle&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Lambda-class T-4a shuttle&quot;&gt;&lt;i&gt;Lambda&lt;/i&gt;-class shuttle&lt;/a&gt; and its decoys during his travels. Displaying the distinctive crimson red color of the Royal Guard, these deadly war machines struck fear into any opposing fighters. Royal Guard fighter wings were thought to even rival the skills of &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Rogue_Squadron&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Rogue Squadron&quot;&gt;Rogue Squadron&lt;/a&gt;&amp;#39;s elite pilots.&lt;br&gt;&lt;br&gt; These fighters were said to have been commissioned by Palpatine himself. Under the supervision of &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Anakin_Skywalker&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Anakin Skywalker&quot;&gt;Darth Vader&lt;/a&gt;, &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Galactic_Empire&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Galactic Empire&quot;&gt;Imperial&lt;/a&gt; workers spent many long hours modifying TIE Interceptor fighters.&lt;br&gt;&lt;br&gt;On very rare occasions, these fighters found places outside of the Royal Guard, and were thus subject to even further modification, including more devastating weapons, more advanced shielding technologies, and, in rare cases, ordnance launchers.&lt;br&gt;&lt;br&gt; &lt;div&gt;  &lt;h3&gt;&lt;b&gt;Royal Guard Tie Interceptor CL 11&lt;/b&gt;&lt;/h3&gt;  &lt;/div&gt;  &lt;font size=&quot;4&quot;&gt;Huge starfighter&lt;/font&gt;&lt;br&gt;&lt;b&gt;Init &lt;/b&gt;+17; &lt;b&gt;Senses &lt;/b&gt;Perception +12  &lt;div&gt;    &lt;/div&gt; -----------------------------------------------------------------------------------------------------------------------------------&lt;br&gt;&lt;b&gt;Defenses &lt;/b&gt;Ref 18 (flat-footed 11), Fort 24; +3 armor, Vehicular Combat   &lt;div&gt;  &lt;b&gt;hp &lt;/b&gt;90; &lt;b&gt;DR &lt;/b&gt;10; &lt;b&gt;SR &lt;/b&gt;25; &lt;b&gt;Threshold&lt;/b&gt; 34&lt;/div&gt; -----------------------------------------------------------------------------------------------------------------------------------&lt;br&gt;&lt;b&gt;Speed &lt;/b&gt;fly 16 squares (max. velocity 1,200 km/h), fly 5 squares (starship scale)&lt;br&gt;&lt;b&gt;Ranged &lt;/b&gt;laser cannons +16 (see below)&lt;br&gt;&lt;b&gt;Fighting Space &lt;/b&gt;3&amp;times;3 or 1 square (starship scale); &lt;b&gt;Cover &lt;/b&gt;total&lt;br&gt;&lt;b&gt;Base Atk &lt;/b&gt;+10; &lt;b&gt;Grp &lt;/b&gt;+34&lt;br&gt;&lt;b&gt;Atk Options&lt;/b&gt; autofire (laser cannons), fire-linked (laser cannons)&lt;br&gt;&lt;div&gt;-----------------------------------------------------------------------------------------------------------------------------------&lt;br&gt;&lt;b&gt;Abilities &lt;/b&gt;Str 38, Dex 24, Con &amp;mdash;, Int 16&lt;/div&gt;&lt;b&gt;Skills &lt;/b&gt;Initiative +17, Mechanics +12, Perception +12, Pilot +17&lt;br&gt;-----------------------------------------------------------------------------------------------------------------------------------&lt;br&gt;&lt;b&gt;Crew&lt;/b&gt; 1 (ace);&lt;b&gt; Passengers&lt;/b&gt; none&lt;br&gt;&lt;b&gt;Cargo &lt;/b&gt;75 kg; &lt;b&gt;Consumables&lt;/b&gt; 2 days;&lt;b&gt; Carried Craft&lt;/b&gt; none&lt;br&gt;&lt;b&gt;Hyperdrive &lt;/b&gt;&amp;times;1, limited navicomputer (10-jump memory)  &lt;br&gt;&lt;b&gt;Availability&lt;/b&gt; Military;&lt;b&gt; Cost&lt;/b&gt; 194,000 not available for sale (black market value 78,000 used)&lt;br&gt;&lt;br&gt;&lt;blockquote&gt;&lt;b&gt;Laser cannons&lt;/b&gt;(pilot)&lt;br&gt;&lt;blockquote&gt;&lt;b&gt;Atk &lt;/b&gt;+15 (+10 autofire), &lt;b&gt;Dmg &lt;/b&gt;6d10&amp;times;2  &lt;/blockquote&gt;&lt;/blockquote&gt; &lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>simplyscribed | Saga | Kilian Rangers</title><link>http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Kilian+Rangers</link><author>simplyscribed</author><guid isPermaLink="false">http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Kilian+Rangers</guid><pubDate>Sat, 12 Jan 2008 12:39:32 CST</pubDate><description> 			&lt;div align=&quot;right&quot;&gt;  &lt;h3&gt;  STRICT CANON&lt;br&gt;&lt;/h3&gt;&lt;b&gt;AUTHOR: &lt;/b&gt;simplyscribed  &lt;br&gt;&lt;div align=&quot;left&quot;&gt;  &lt;br&gt;&lt;font size=&quot;2&quot;&gt;&lt;i&gt;Background from Wookiepedia, the &lt;/i&gt;Star Wars &lt;i&gt;Wiki.&lt;/i&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;  &lt;div align=&quot;left&quot;&gt;  &lt;table align=&quot;left&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-cols&quot; width=&quot;260&quot;&gt;  &lt;tbody&gt;  &lt;tr&gt;  &lt;td class=&quot;&quot; width=&quot;100%&quot;&gt;  &lt;div class=&quot;thumb tright&quot;&gt;  &lt;div class=&quot;thumbinner&quot;&gt;  &lt;div align=&quot;center&quot;&gt;  &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Image:ZeisonSha.JPG&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;A Twi'lek Zeison Sha adept hurls one of her discblades at Imperial Scout Troopers&quot;&gt; &lt;br&gt;&lt;/a&gt;&lt;/div&gt;  &lt;div class=&quot;thumbcaption&quot;&gt;  &lt;div class=&quot;magnify&quot;&gt;  &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Image:ZeisonSha.JPG&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Enlarge&quot;&gt;&lt;br&gt;&lt;/a&gt;&lt;/div&gt;  &lt;div align=&quot;center&quot;&gt;  A Kilian Ranger&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;  &lt;table align=&quot;left&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-none&quot; width=&quot;18&quot;&gt;  &lt;tbody&gt;  &lt;tr&gt;  &lt;td class=&quot;&quot; width=&quot;100%&quot;&gt;   &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Far less widespread than the &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Jedi&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Jedi&quot;&gt;Jedi&lt;/a&gt;, the &lt;b&gt;Kilian Rangers&lt;/b&gt; were a tradition of &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Force&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Force&quot;&gt;Force&lt;/a&gt; adepts from the isolated system of &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Kilia_system&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Kilia system&quot;&gt;Kilia&lt;/a&gt;. A small band of elite warriors, the Kilian Rangers defended the noble houses and protected the common people of &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Kilia_IV&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Kilia IV&quot;&gt;Kilia IV&lt;/a&gt;. Force-users raised in a tradition different from that of the Jedi; the Rangers were Force adepts of varying ability.  &lt;br&gt;&lt;br&gt;Potential Rangers identified as Force-sensitive by &lt;i&gt;Kilian Lords&lt;/i&gt; around the time of puberty underwent training as &lt;i&gt;Kilian Squires&lt;/i&gt;. Each Lord selected and trained one Squire, starting the squire as a starting Force adept (regardless of whether the character had a higher class). When the squire reached a certain point in their training as a Force adept, he or she became a Kilian Ranger. Upon reaching a higher level, the Ranger became a Kilian Lord. &lt;br&gt;&lt;br&gt;The Kilian Rangers defended their people from predators, outlaws, and offworld &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Slaver&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Slaver&quot;&gt;slavers&lt;/a&gt; and &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Smuggler&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Smuggler&quot;&gt;smugglers&lt;/a&gt; who found their way to their uncharted world. The Rangers also protected the noble houses and their charges from the &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/index.php?title=Renegades&amp;action=edit&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Renegades&quot;&gt;Renegades&lt;/a&gt;, outlaws led by nobles trained as Rangers who turned to the Dark Side of the Force and were cast out from the Kilian community. The Renegades lived in the badlands beyond the lush valley, though they often made raids on the outlying farms or ambushed travelers moving from one keep to another.&lt;br&gt;&lt;br&gt;There were no more than five Kilian Rangers at any time, with perhaps one Lord, two Rangers, and two Squires making up the entire group. There were two Dark Rangers leading the Renegades, a Lord and a Ranger. &lt;br&gt;&lt;br&gt;A few technological devices used on Kilia were remnants of the original colony and were usually in possession of a member of a noble house, a Kilian Ranger, or Renegade (who managed to steal some of these carefully guarded items for their own use). The Kilians made modifications that allowed them to keep these items powered and in working condition, and they took great care to keep the jury-rigged systems from crashing. They did not possess the capability to craft new technological items to replace any item that is destroyed.&lt;br&gt;&lt;br&gt;&lt;h3&gt;  Kilian Ranger Talent Tree&lt;/h3&gt;&lt;br&gt;&lt;b&gt;Empower Siang Lance&amp;mdash;&lt;/b&gt;You can spend a force point to empower a siang lance&amp;#39;s bayonet with the Force. It requires a full-round action, and increases the bayonet&amp;rsquo;s damage by 1d8 (to a total of 2d8). This increased damage only applies when you wield the siang lance.&lt;br&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;b&gt;Shield Gauntlet Block&amp;mdash;&lt;/b&gt;As the Jedi talent Block, but must be wielding a shield gauntlet rather than a lightsaber. &lt;br&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;b&gt;Shield Gauntlet Defense&amp;mdash;&lt;/b&gt;As the Jedi talent Lightsaber Defense, but must be wielding a shield gauntlet rather than a lightsaber.&lt;br&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;b&gt;Shield Gauntlet Deflect&amp;mdash;&lt;/b&gt;As the Jedi talent Deflect, but must be wielding a shield gauntlet rather than a lightsaber. &lt;br&gt;&lt;br&gt;&lt;h3&gt;  NEW EQUIPMENT: Siang Lance &lt;br&gt;&lt;/h3&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;b&gt;Required feats: &lt;/b&gt;None or Exotic Weapon Proficiency [Siang Lance] (see below)&lt;br&gt;&lt;b&gt;Notes: &lt;/b&gt;The weapon known by the Kilian Rangers as a Siang lance is in fact a sporting blaster rifle with a bayonet built into the stock. The weapons are ancient, and only a handful remain. They serve as a Kilian Ranger&amp;#39;s badge of office and a symbol of their oaths to protect the people and defend justice and chivalry. Kilian Rangers use these weapons one-handed both in melee and ranged combat, their other hand being occupied by their Shield Gauntlet. &lt;br&gt;&lt;br&gt;Though extensively jury-rigged and in need of frequent maintenance, a Siang Lance is &lt;/font&gt;mechanically identical to a sporting blaster rifle with a bayonet and can be used as such. &lt;font color=&quot;#000000&quot;&gt;Taking the feat Exotic Weapon Proficiency [Siang Lance] allows a character to use the weapon one-handed without penalty.&lt;br&gt;&lt;/font&gt;&lt;br&gt;&lt;h3&gt;  NEW EQUIPMENT: Shield Gauntlet&lt;/h3&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;b&gt;Notes: &lt;/b&gt;A shield gauntlet is the defensive counterpart of a Kilian Ranger&amp;#39;s siang lance, and represents the Ranger&amp;#39;s commitment to himself and his family rather than his people (represented by the siang lance). The use of the two requires balance, as the needs of the individual and the many must be balanced.   &lt;br&gt;&lt;br&gt;A shield gauntlet creates a force field that provides a small amount of cover. Carrying an active shield gauntlet grants a +1 bonus to the wielder&amp;#39;s Reflex defense. The real benefit of a shield gauntlet becomes obvious in the hands of a Kilian Ranger trained in its use. A wielder who has mastered the shield gauntlet can parry melee weapons or deflect blaster fire with ease. It is important to note that using a shield gauntlet requires the same level of concentration and maneuvering that using a lightsaber does, and it is not possible for a character to wield both types of devices simultaneously.&lt;/font&gt;      A shield gauntlet&amp;#39;s value is up to the GM. I suggest half the value of a lightsaber (1,500 credits).  &lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>simplyscribed | Saga | Sorcerers of Tund</title><link>http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Sorcerers+of+Tund</link><author>simplyscribed</author><guid isPermaLink="false">http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Sorcerers+of+Tund</guid><pubDate>Sat, 12 Jan 2008 12:32:55 CST</pubDate><description> 			&lt;div align=&quot;right&quot;&gt;  &lt;h3&gt;  STRICT CANON&lt;br&gt;&lt;/h3&gt;&lt;b&gt;AUTHOR: &lt;/b&gt;simplyscribed  &lt;br&gt;&lt;br&gt;&lt;div align=&quot;left&quot;&gt;  &lt;font size=&quot;2&quot;&gt;&lt;i&gt;Background from Wookiepedia, the &lt;/i&gt;Star Wars &lt;i&gt;Wiki.&lt;/i&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;The &lt;b&gt;Sorcerers of Tund&lt;/b&gt; were an ancient order of magicians notable for their concealing outfits, reminiscent of &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Tatooine&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Tatooine&quot;&gt;Tatooine&lt;/a&gt;&amp;#39;s &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Tusken_Raider&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Tusken Raider&quot;&gt;Tusken Raiders&lt;/a&gt;.&lt;br&gt;&lt;br&gt;Based on the planet &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Tund&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Tund&quot;&gt;Tund&lt;/a&gt;, the Sorcerers were a largely reclusive, secretive group. Their name was spoken in whispers throughout much of the galaxy. The &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Jedi_Order&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Jedi Order&quot;&gt;Jedi Order&lt;/a&gt; would often try to &amp;quot;convert&amp;quot; the Sorcerers, attempting to convince them to use &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/The_Force&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;The Force&quot;&gt;the Force&lt;/a&gt; without any of their trappings of magic and mysticism. However, they were unsuccessful, and eventually the Jedi contented themselves with making sure the Sorcerers did not descend into the &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Dark_Side_of_the_Force&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Dark Side of the Force&quot;&gt;dark side&lt;/a&gt;. This they did not do, even though their original doctrine was based off of ancient &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Sith&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Sith&quot;&gt;Sith&lt;/a&gt; texts.&lt;br&gt;&lt;br&gt;During the waning years of the &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Galactic_Republic&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Galactic Republic&quot;&gt;Galactic Republic&lt;/a&gt;, numerous crises forced the Jedi to abandon their surveillance of the Sorcerers of Tund, and thus it was then they missed their destruction. In &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/22_BBY&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;22 BBY&quot;&gt;22 BBY&lt;/a&gt;, &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Adler_Roty&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Adler Roty&quot;&gt;Adler Roty&lt;/a&gt; claimed to be a Sorcerer of Tund. The last known disciple of the group was &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Rokur_Gepta&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Rokur Gepta&quot;&gt;Rokur Gepta&lt;/a&gt;, a &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Croke&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Croke&quot;&gt;Croke&lt;/a&gt; who joined the group, learned all their secrets of power, invented a few of his own, and when he felt like there was nothing more to learn, killed the others and all other life on the planet with his &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Electromagnetic_torpedo&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Electromagnetic torpedo&quot;&gt;electromagnetic torpedo&lt;/a&gt;. Gepta would repeatedly come into conflict with &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Lando_Calrissian&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Lando Calrissian&quot;&gt;Lando Calrissian&lt;/a&gt; during the early years of the gambler&amp;#39;s career, eventually dying at his hands, thus seemingly closing the book on the Sorcerers of Tund.&lt;br&gt;&lt;br&gt;&lt;h3&gt;  Sorcerer of Tund Talent&lt;/h3&gt;&lt;br&gt;&lt;b&gt;Adept Spellcaster&amp;mdash;&lt;/b&gt;You may use any Force power that normally requires a swift action, move action, or standard action as a full-round action instead. If you choose to do so, you may reroll your Use the Force check to activate that power, but you must accept the result of the reroll, even if it is worse. &lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>simplyscribed | Saga | Ali'la Shamans</title><link>http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Ali%27la+Shamans</link><author>simplyscribed</author><guid isPermaLink="false">http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Ali%27la+Shamans</guid><pubDate>Sat, 12 Jan 2008 12:31:31 CST</pubDate><description> 			&lt;div align=&quot;right&quot;&gt;&lt;div align=&quot;right&quot;&gt;&lt;h3&gt;FAN CREATION&lt;br&gt;&lt;/h3&gt;&lt;b&gt;AUTHOR: &lt;/b&gt;simplyscribed&lt;br&gt;&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;i&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;h3&gt;&lt;/h3&gt;&lt;div align=&quot;left&quot;&gt;&lt;/div&gt;&lt;h2&gt;Ali&amp;#39;La - The Will of the World &lt;/h2&gt; This is the revered shamanistic Force tradition of the Hobben of Solsis VII. They believe that the Force is the manifest power of the natural world, and that the Dark Side is a corruption. The beliefs and practices of their shamans are thus near identical to those of the Jedi, though far less refined and with a focus on nature. &lt;br&gt;&lt;br&gt;&lt;h3&gt;Discovery &lt;/h3&gt; The Ali&amp;rsquo;La was of great interest to Quixis Kolle, the Jedi who discovered it, as she believed its practitioners could easily be re-educated in the ways of the Jedi. Though a far younger tradition, the Ali&amp;rsquo;La had already evolved into something resembling the practices of the Jedi, and Quixis had few concerns that the Force users of Solsis VII were particularly dangerous to themselves or others, but she hoped to correct the fundamental errors in their beliefs and saw them as a great asset to be incorporated into the Jedi Order. To this end she taught them Jedi lessons, and in turn learned some of their lore. &lt;br&gt;  &lt;br&gt;&lt;h3&gt; &lt;/h3&gt; When the Jedi Order went to war with the Republic against Separatists, Quixis hoped to convince the Hobben to join the cause, or at least convince them not to join the Separatists if the enemy should discover their presence on Solsis VII. By necessity her arguments became less subtle. The shamans, resistant to change, quickly grew tired of the perceived blasphemies Quixis was speaking against their traditions. She finally outwore her welcome and was asked politely but firmly to leave. This coincided with the timing of Order 66, and she had not yet returned to the Jedi Temple when Obi-Wan and Yoda sent out their warning. She was able to go into hiding in the Outer Rim. After her death, the journals she left behind led her son Eric Nahl to rediscover the Hobben and learn to wield the Force with their shamans along with his companion Reba. &lt;br&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Note: &lt;/b&gt;This accounting of events is from my tabletop campaign. You are certainly welcome to change the characters involved with the discovery of the Hobben to suit the needs of your campaign (or even have them undiscovered entirely until the PCs stumble upon them).&lt;/i&gt;&lt;br&gt;  &lt;br&gt;&lt;h3&gt; Ali&amp;rsquo;La Philosophy &lt;/h3&gt; To exist is to be one with nature; &lt;br&gt; One&amp;rsquo;s existence must therefore be the will of nature.	 &lt;br&gt; Without will one cannot exist;  &lt;br&gt; One&amp;rsquo;s will must therefore be the will of nature.   &lt;br&gt; Your will is the will of the world; &lt;br&gt; Your will is therefore always right. &lt;br&gt; You are but an infinitesimal part of the world; &lt;br&gt; What is right for you may not be right for the rest of the world.  &lt;br&gt; It is your choice to heal or harm but know you act for the world; &lt;br&gt; When you act for the world, you must be accountable.  &lt;br&gt; Learn to identify what is will and what is ego; &lt;br&gt; The greatest sin is to claim one&amp;rsquo;s ego as the world&amp;rsquo;s will. &lt;br&gt;  &lt;br&gt;&lt;h3&gt; Force Tradition &lt;/h3&gt;Only a small number of Hobben are Force-sensitive, and those that are are immediately inducted into their tribe&amp;#39;s shamancy where they begin the training that will make them invaluable assets - and one day leaders - of their community. &lt;br&gt;  &lt;br&gt; New shamans are tested in the first months of their training, and their personality type is determined. &lt;br&gt;  &lt;br&gt; Force-sensitives who are strong-willed and physically adept are trained in the Hunter&amp;rsquo;s Will. Hunter-Shamans serve as the warrior-elite of their tribe, leading them in battle and deciding on strategies. Hunter-Shamans train with a signature weapon, a thin short blade known as a &amp;quot;thinblade&amp;quot;. This weapon doubles as a badge of office - it has a red and green patterned grip unique to the shamans. Hunter-Shamans undergo minimal training in the ways of the Healer&amp;rsquo;s Will too, but never become as adept as a Healer-Shaman. &lt;br&gt;  &lt;br&gt;Those who are inclined to caring and thoughtful dispositions are trained in the Healer&amp;rsquo;s Will. Healer-Shamans serve the tribe as advisors, teachers, and healers. All Healer-Shamans carry a simple (though typically high quality) wooden stave. It is entwined in the middle with blue and green cord, and thus serves as a badge of office. Healer-Shamans undergo minimal training in the ways of the Hunter&amp;#39;s Will too, but never become as adept as a Hunter-Shaman. &lt;br&gt;  &lt;br&gt; The most senior of shamans from both groups join the ranks of the Elder Shamans, who form the governing council of the tribe. They have final word on everything from the running of day-to-day life to the acceptance of a potential shaman into training. Elder Shamans abandon the previous patterning of their weapons in favour of black and white. &lt;br&gt;  &lt;br&gt;&lt;h3&gt; Force Powers &lt;/h3&gt;Shamans can use the Force in many of the ways the Jedi do. Hunter-Shamans excel at physical uses of the Force from making incredible leaps and tumbles to dashing rapidly away and withstanding enormous amounts of pain. Healer-Shamans focus in other fields such as farseeing, force healing, empathy and affecting minds. &lt;br&gt;&lt;br&gt;&lt;h3&gt;Ali&amp;#39;la Shaman Talent Tree&lt;/h3&gt;&lt;br&gt;&lt;b&gt;Healer&amp;#39;s Will&amp;mdash;&lt;/b&gt;You can reroll Use the Force checks to use Vital Transfer. You must take the result of the second roll, even if it is worse.  &lt;br&gt;&lt;br&gt; &lt;b&gt;Healer&amp;#39;s Stave&amp;mdash;&lt;/b&gt;Once per day, you can force an opponent to reroll a successful attack if you are wielding your stave.You must accept the result of the second roll, even if it is worse for you. You can take this talent multiple times.&lt;br&gt; &lt;b&gt;&lt;br&gt;Hunter&amp;#39;s Will&amp;mdash;&lt;/b&gt;You can reroll Use the Force checks to use Battle Strike. You must take the result of the second roll, even if it is worse. &lt;br&gt; &lt;b&gt;&lt;br&gt;Hunter&amp;#39;s Blade&amp;mdash;&lt;/b&gt;Once per day, you can reroll a failed attack with your thinblade. You must take the result of the second roll, even if it is worse. You can take this talent multiple times.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Index | Saga | Crunch | Vehicles</title><link>http://saga.wetpaint.com/page/Index+%7C+Saga+%7C+Crunch+%7C+Vehicles</link><author>simplyscribed</author><guid isPermaLink="false">http://saga.wetpaint.com/page/Index+%7C+Saga+%7C+Crunch+%7C+Vehicles</guid><pubDate>Fri, 28 Dec 2007 14:09:41 CST</pubDate><description> 			&lt;h3&gt;Vehicle Rules&lt;/h3&gt;&lt;a href=&quot;http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Trench+Run&quot; target=&quot;_self&quot;&gt;simplyscribed | Saga | Trench Run&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;h3&gt;Starfighters&lt;/h3&gt;&lt;a href=&quot;http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Royal+Guard+Tie+Interceptor&quot; target=&quot;_self&quot;&gt;simplyscribed | Saga | Royal Guard Tie Interceptor&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>simplyscribed | Saga | Starfighters</title><link>http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Starfighters</link><author>simplyscribed</author><guid isPermaLink="false">http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Starfighters</guid><pubDate>Fri, 28 Dec 2007 13:20:42 CST</pubDate><description>There is no abstract available for this page revision.&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>simplyscribed | Saga | Stouker Concussion Rifle</title><link>http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Stouker+Concussion+Rifle</link><author>simplyscribed</author><guid isPermaLink="false">http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Stouker+Concussion+Rifle</guid><pubDate>Thu, 08 Nov 2007 21:35:22 CST</pubDate><description> 	&lt;div align=&quot;right&quot;&gt;&lt;h3&gt;STRICT CANON&lt;br&gt;&lt;/h3&gt;&lt;b&gt;AUTHOR: &lt;/b&gt;simplyscribed&lt;br&gt;&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;div align=&quot;left&quot;&gt;&lt;table align=&quot;left&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-cols&quot; width=&quot;224&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;&quot; width=&quot;100%&quot;&gt;&lt;div class=&quot;thumb tright&quot;&gt;&lt;div class=&quot;thumbinner&quot;&gt;&lt;div align=&quot;center&quot;&gt; &lt;/div&gt;  &lt;div class=&quot;thumbcaption&quot;&gt;&lt;div class=&quot;magnify&quot;&gt;&lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Image:ZeisonSha.JPG&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Enlarge&quot;&gt;&lt;br&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;A Stouker Concussion Rifle&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;/div&gt;&lt;table align=&quot;left&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-none&quot; width=&quot;35&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;&quot; width=&quot;100%&quot;&gt;&lt;h3&gt; &lt;/h3&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;h3&gt; STOUKER CONCUSSION RIFLE&lt;br&gt;&lt;/h3&gt; Large Inaccurate Heavy Weapon&lt;br&gt; &lt;b&gt;Cost&lt;/b&gt; 6,000&lt;br&gt; &lt;b&gt;Damage&lt;/b&gt; 8d6 or 10d6&lt;br&gt; &lt;b&gt;Stun&lt;/b&gt; &amp;mdash;&lt;br&gt; &lt;b&gt;ROF&lt;/b&gt; S&lt;br&gt; &lt;b&gt;Weight &lt;/b&gt;12 kg&lt;br&gt; &lt;b&gt;Type &lt;/b&gt;Energy&lt;br&gt; &lt;b&gt;Availability&lt;/b&gt; Military&lt;br&gt; &lt;br&gt; The Stouker concussion rifle is a ranged weapon built from scratch by the vicious Sissk. Stouker produced the rifle&amp;#39;s main concussion chamber.&lt;br&gt; &lt;br&gt; Its primary fire mode creates an explosion about four meters in diameter, which is treated as an area effect. It deals 8d6 damage to the target if the attack hits its Reflex Defense (half if it has the Evasion talent) and half if it misses (none if it has the Evasion talent). Any creature or object adjacent to the target takes half damage if the attack hits (none if it has the Evasion talent) and no damage if it misses.&lt;br&gt; &lt;br&gt; The weapon also possesses a secondary firing mode which focuses the concussive blast on a single target to cause a greater impact that deals 10d6 damage. Switching the rifle between firing modes is a swift action.&lt;br&gt; &lt;br&gt; A stouker requires a power pack to operate. After 20 shots, the power pack must be replaced. &lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Star Wars Roleplaying Game | R2D20 Wiki</title><link>http://saga.wetpaint.com/page/Star+Wars+Roleplaying+Game+%7C+R2D20+Wiki</link><author>simplyscribed</author><guid isPermaLink="false">http://saga.wetpaint.com/page/Star+Wars+Roleplaying+Game+%7C+R2D20+Wiki</guid><pubDate>Sat, 27 Oct 2007 13:40:10 CDT</pubDate><description>&lt;div align=&quot;center&quot;&gt; &lt;/div&gt;&lt;br&gt;&lt;div align=&quot;center&quot;&gt;Welcome to&lt;b&gt; R2D20&lt;/b&gt;, the &lt;i&gt;Star Wars RPG&lt;/i&gt; Wiki.&lt;/div&gt;&lt;br&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;b&gt;News bulletin added (27/09/2007)! Please read below.&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;R2D20 &lt;/b&gt;was created primarily for the purpose of converting material from the Revised Core Rules to Saga Edition, but you may also post material designed for older rules, including the d6 system, as well as original material based on the Star Wars universe. Despite the name &amp;quot;&lt;b&gt;R2D20&lt;/b&gt;&amp;quot; we do not wish to exclude any part of the &lt;i&gt;Star Wars&lt;/i&gt; roleplaying community, and will support all editions of the rules.&lt;br&gt;&lt;br&gt;If you wish to contribute to &lt;b&gt;R2D20&lt;/b&gt;, you will need to &lt;a href=&quot;http://saga.wetpaint.com/accountnew&quot; target=&quot;_self&quot;&gt;create a wetpaint account&lt;/a&gt;. Please also familiarise yourself with our &lt;a href=&quot;http://saga.wetpaint.com/page/R2D20+%7C+Posting+Guidelines&quot; target=&quot;_self&quot;&gt;posting guidelines&lt;/a&gt; before contributing.&lt;br&gt;&lt;br&gt;&lt;h3&gt;  Be sure to check out:&lt;br&gt;&lt;/h3&gt;  &lt;ul&gt;  &lt;li&gt;  &lt;a href=&quot;http://saga.wetpaint.com/pageSearch/created&quot; target=&quot;_self&quot;&gt;Recently created pages&lt;/a&gt;.&lt;br&gt;  &lt;/li&gt;&lt;li&gt;  &lt;a href=&quot;http://saga.wetpaint.com/pageSearch/updated&quot; target=&quot;_self&quot; title=&quot;Recently updated pages&quot;&gt;Recently updated pages&lt;/a&gt;.   &lt;/li&gt;&lt;li&gt;  &lt;a href=&quot;http://saga.wetpaint.com/pageSearch/updatedComments&quot; target=&quot;_self&quot;&gt;Recently made comments&lt;/a&gt;.   &lt;/li&gt;&lt;li&gt;  &lt;a href=&quot;http://saga.wetpaint.com/page/R2D20+%7C+Chat&quot; target=&quot;_self&quot;&gt;R2D20 Chat&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;h3 align=&quot;left&quot;&gt;  R2D20 is partnered with the &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://galacticcampaigns.com&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Star Wars: Galactic Campaigns&lt;/a&gt; community.&lt;/h3&gt;&lt;br&gt;&lt;h2&gt;  &lt;font color=&quot;#0000ff&quot;&gt;R2D20&amp;#39;s Community Expansion Drive&lt;/font&gt;&lt;/h2&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;b&gt;News Bulletin (added 26/06/2007):&lt;/b&gt; I&amp;#39;d like to extend my thanks to those who have taken part in the growth of R2D20. This site already has some excellent material, and has the potential to become a great resource for the Star Wars roleplaying community. With that in mind, I believe we need to increase awareness of R2D20&amp;#39;s existence so that our membership will grow, we will have a larger group of content authors and editors, and more people can benefit from our work.   &lt;br&gt;&lt;br&gt;Please help this community to become all that it can be by helping us advertise - add a link to your signature on message boards, let people who are creating/converting material know they can post it here, and point people who are looking for material in our direction. If you can think of anything else, please go for it! All I ask is that you be respectful and keep any advertising you do on our behalf tasteful.&lt;br&gt;&lt;br&gt;Thank you. &lt;br&gt;&lt;br&gt;~&lt;b&gt;&lt;a href=&quot;http://saga.wetpaint.com/account/simplyscribed&quot; target=&quot;_self&quot;&gt;simplyscribed&lt;/a&gt;&lt;/b&gt;, &lt;b&gt;creator of R2D20&lt;/b&gt;. &lt;br&gt;&lt;/font&gt;&lt;font color=&quot;#ffa500&quot;&gt;&lt;br&gt;&lt;/font&gt;  &lt;h2&gt;  &lt;font color=&quot;#ff0000&quot;&gt;Keywords&lt;/font&gt;&lt;/h2&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;b&gt;News Bulletin (added 30/06/2007): &lt;/b&gt;I have been informed of several good ways to advertise R2D20, and have implemented two of them already (changing the homepage&amp;#39;s title and the site description to include important keywords). The other suggestion is to include certain keywords in the tags of every page we create so that search engines always categorize them correctly and searchers are more likely to find us. The keywords have been added to the &lt;a href=&quot;http://saga.wetpaint.com/page/R2D20+%7C+Posting+Guidelines&quot; target=&quot;_self&quot;&gt;Posting Guidelines&lt;/a&gt; page. Please make a point of doing so in future, and please help out by checking the tags of existing pages to see if the keywords need adding!&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#ffa500&quot;&gt;   &lt;br&gt;&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;In related news, there is a keyword suggestion tool you can use when creating your pages at the following url: &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://inventory.overture.com/d/searchinventory/suggestion/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;http://inventory.overture.com/d/searchinventory/suggestion/&lt;/font&gt;&lt;/a&gt;.&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;h2&gt;  &lt;font color=&quot;#ffa500&quot;&gt;Page moves/deletions complete!&lt;/font&gt;&lt;/h2&gt;&lt;font color=&quot;#ffa500&quot;&gt;&lt;b&gt;News Bulletin (added 00/09/2007): &lt;/b&gt;R2D20 is now more or less compliant with the new site structure. The next step is to get all the content on the indexes. Please take the initiative with this, and put links to your pages on the appropriate index. If there is none, get in touch with me and we&amp;#39;ll work out where it should go.&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;h2&gt;  &lt;font color=&quot;#0000ff&quot;&gt;Star Wars: Galactic Adventures upgrades to Star Wars: Galactic Campaigns&lt;/font&gt;&lt;/h2&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;b&gt;News Bulletin (added 29/09/2007):&lt;/b&gt; Our partner site has undergone a major upheaval and moved to a new location. You can now find it at &lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://galacticcampaigns.com&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://galacticcampaigns.com&lt;/a&gt;. &lt;/font&gt;  &lt;h2&gt;  &lt;font color=&quot;#0000ff&quot; size=&quot;3&quot;&gt;&lt;/font&gt;&lt;/h2&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>simplyscribed | Saga | The Will of the World (Part I)</title><link>http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+The+Will+of+the+World+%28Part+I%29</link><author>simplyscribed</author><guid isPermaLink="false">http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+The+Will+of+the+World+%28Part+I%29</guid><pubDate>Wed, 03 Oct 2007 09:02:53 CDT</pubDate><description> 	&lt;br&gt; 	&lt;div align=&quot;right&quot;&gt;&lt;h3&gt;FAN CREATION&lt;br&gt;&lt;/h3&gt;&lt;b&gt;AUTHOR:&lt;/b&gt; simplyscribed&lt;br&gt;&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;i&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;div align=&quot;left&quot;&gt;&lt;table align=&quot;left&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-cols&quot; height=&quot;222&quot; width=&quot;265&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;&quot; width=&quot;100%&quot;&gt;&lt;div class=&quot;thumb tright&quot;&gt;&lt;div class=&quot;thumbinner&quot;&gt;  &lt;div class=&quot;thumbcaption&quot;&gt;&lt;div class=&quot;magnify&quot;&gt;&lt;div align=&quot;left&quot;&gt;&lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Image:ZeisonSha.JPG&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Enlarge&quot;&gt; &lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;Solsis VII&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;/div&gt;&lt;br&gt;&lt;table align=&quot;left&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-none&quot; height=&quot;236&quot; width=&quot;33&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;&quot; width=&quot;100%&quot;&gt; &lt;font size=&quot;3&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;font size=&quot;2&quot;&gt;&lt;font size=&quot;3&quot;&gt;An adventure designed for four characters of 4th level (total CL 16) to 5th level (total CL 20).&lt;/font&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;This adventure was originally written for my tabletop campaign, and is therefore quite specific to the events and characters in that campaign. The adventure is presented in its original form, but I provide notes for adapting it. The planet of Solsis VII also makes a good location irrespective of the use of this adventure.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;h2 align=&quot;center&quot;&gt;Contents&lt;/h2&gt;&lt;div align=&quot;left&quot;&gt;&lt;b&gt;&lt;font size=&quot;4&quot;&gt;The Planet and its People &amp;mdash; Adventure Summary &lt;/font&gt;&lt;/b&gt;&lt;b&gt;&lt;font size=&quot;4&quot;&gt;&amp;mdash;&lt;/font&gt;&lt;/b&gt;&lt;b&gt;&lt;font size=&quot;4&quot;&gt; Arrival on Solsis VII &amp;mdash; The Inlu&amp;#39;la Village &amp;mdash; Braving the Forest &amp;mdash; The Mountain Pass &amp;mdash; Destination Disaster &amp;mdash; Appendix I: Adapting the Adventure &lt;/font&gt;&lt;/b&gt;&lt;b&gt;&lt;font size=&quot;4&quot;&gt;&amp;mdash;&lt;/font&gt;&lt;/b&gt;&lt;b&gt;&lt;font size=&quot;4&quot;&gt; Appendix II: NPC Statblocks &amp;mdash; Appendix III: Beasts and Hazards of Solsis VII&lt;/font&gt;&lt;/b&gt;&lt;/div&gt;&lt;br&gt;&lt;h2&gt;The Planet and its People&lt;/h2&gt;&lt;br&gt;&lt;div align=&quot;left&quot;&gt;&lt;/div&gt;&lt;h3&gt;Solsis VII &lt;/h3&gt;&lt;b&gt; Region&lt;/b&gt; Outer Rim &lt;br&gt;&lt;b&gt; Climate&lt;/b&gt; Temperate &lt;br&gt;&lt;b&gt; Gravity&lt;/b&gt; Standard &lt;br&gt;&lt;b&gt; Moons&lt;/b&gt; 3 &lt;br&gt;&lt;b&gt; Length of Day&lt;/b&gt; 25 standard hours &lt;br&gt;&lt;b&gt; Length of Year&lt;/b&gt; 326 local days &lt;br&gt;&lt;b&gt; Sapient Species &lt;/b&gt;100% Hobben (native) &lt;br&gt;&lt;b&gt; Government&lt;/b&gt; Shaman councils &lt;br&gt;&lt;b&gt; Capital&lt;/b&gt; None &lt;br&gt;&lt;b&gt; Major Exports&lt;/b&gt; None &lt;br&gt;&lt;b&gt; Major Imports&lt;/b&gt; None &lt;br&gt;  &lt;br&gt; Solsis VII is a heavily forested world, inhabited only by the Hobben (descended from early Zabrak settlers) and a rich array of wildlife and plantlife, much of which is deadly. Its Hobben natives are extremely primitive by Galactic standards (presumably, the technologies of the Zabrak settlers have been lost), living off the land as hunters and farmers, and forging tools of iron in smithies. &lt;br&gt;&lt;br&gt;&lt;h3&gt;   The Hobben &lt;/h3&gt; Clearly descended from the Zabrak, Hobben manifest many of the same characteristics. They have long since evolved to best manage on their heavily forested world however. &lt;br&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;Hobben Species Traits &lt;/font&gt;&lt;br&gt; Hobben share the following species traits: &lt;br&gt;  &lt;br&gt;&lt;b&gt; Ability Modifiers&lt;/b&gt; +2 Dexterity. Hobben are agile and quick, easily a match for their world - well, most of them. &lt;br&gt;&lt;b&gt; Medium Size&lt;/b&gt; As Medium creatures, Hobben have no special bonuses or penalties due to their size. &lt;br&gt;&lt;b&gt; Speed&lt;/b&gt; Hobben base speed is 6 squares. &lt;br&gt;&lt;b&gt; Resistant&lt;/b&gt; Hobben are resistant and stubborn, and gain a +1 species bonus to their Fortitude and Will saves. &lt;br&gt;&lt;b&gt; Light Sensitivity&lt;/b&gt; Hobbens prefer the shade and gloom of their undercanopy world. In bright sunlight, they suffer a -1 penalty to all attack rolls and Perception checks.&lt;br&gt;&lt;b&gt;Languages &lt;/b&gt;Zabraki (Hobben variation)&lt;br&gt;&lt;br&gt; Hobben organise themselves into tribal groups. In the past, these warred all the time, but the last century or so has been relatively peaceful, and the world has begun to prosper as for the first time travel and trade have become a possibility. Still, the world has its fair share of dangerous predators, and a warrior may find a great deal of work protecting his village, travellers, or going out to slay beasts for valuable meat, skins, and bones. &lt;br&gt;  &lt;br&gt; Each tribe has its own group of shamans, all of whom believe in the concept they call the &lt;a href=&quot;http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Ali%27la+Shamans&quot; target=&quot;_self&quot;&gt;Ali&amp;#39;La&lt;/a&gt;.  &lt;br&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;h2&gt;Adventure Summary&lt;/h2&gt;Being a brief summation of the following adventure: &lt;br&gt;  &lt;br&gt;&lt;b&gt; Arrival on Solsis VII: &lt;/b&gt;The party arrive at Solsis VII. They land on a plateau surrounding by veritable seas of woodland, and not too far from a range of inhospitable looking mountains to the West. The Screaming Siren is also atop the plateau, proving that Reba and Eric are here... somewhere. &lt;br&gt;&lt;br&gt; There are no further clues as to the two jedi&amp;#39;s location, but they&amp;#39;re certainly not here. Whether the group stays where they are or decides to go searching, they will eventually be intercepted by a group of Hobben from the nearby village. &lt;br&gt;&lt;br&gt;&lt;b&gt;The Inlu&amp;#39;la Village: &lt;/b&gt;The heroes are treated as curiosities by the villagers. A feast is held in their honour. In the morning a pair of Hobben guides (One a Hunter-Shaman, the other a Healer-Shaman) are assigned to escort the group to their friends. Their able guidance might not be enough to save the PCs from the many dangers of the forest, however... &lt;br&gt;&lt;br&gt;&lt;b&gt;Braving the Forest:&lt;/b&gt; The group are attacked by Sun Bugs, large predatory insects that fly above the canopy collecting ambient light in their carapace, only to swoop down on prey below - the light helping to dazzle creatures used to the shade. &lt;br&gt;&lt;br&gt; At the base of the mountains, night falls and the group sets up camp. Watches are set to protect against night predators. While they are sleeping one of their guides is dragged off by a night predator.&lt;br&gt;&lt;br&gt;&lt;b&gt;The Mountain Pass: &lt;/b&gt;The pass is difficult and dangerous, and takes skill and teamwork to traverse. &lt;br&gt;&lt;br&gt;On the other side of the pass, the PCs stumble upon a blackpowder plant and blackpowder zombies - Mostly Hobbens, and one . If the second guide is still with them, they recognise the zombies as members of the group of Hunters who escorted Eric and Reba. &lt;br&gt;&lt;br&gt;&lt;b&gt;Destination Disaster: &lt;/b&gt;When the Hunter-Shaman&amp;#39;s camp is found, it is in ruins, butchered corpses lying where they fell. Reba and Eric are not among them.&lt;br&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;h2&gt;Arrival on Solsis VII&lt;/h2&gt;&lt;br&gt;&lt;b&gt;Read the Following text aloud:&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-all&quot; height=&quot;267&quot; width=&quot;692&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width=&quot;100%&quot;&gt;The Queen Quixis drops out of hyperspace in the Solsis System, between the 7th planet and one of its three moons. &lt;br&gt;  &lt;br&gt; &amp;#39;This is it.&amp;#39; Captain Andren Nahl says, gesturing at the view. &amp;#39;The astrogation coordinates my son gave you lead to this planet.&amp;#39; &lt;br&gt;  &lt;br&gt;He takes the ship into Solsis VII&amp;#39;s atmosphere, descending to the heavily canopied surface. As the transport gets lower a high plateau becomes visible rising above the treeline. The Screaming Siren can be seen atop it. To the west of the plateau, a range of inhospitable looking mountains sprouts tower above the green carpet. &lt;br&gt;  &lt;br&gt; Captain Andren reduces the Queen&amp;#39;s speed, circling the plateau and bringing the transport in to land nearby to the Siren. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/b&gt;&lt;br&gt; Eric and Reba are not on the Screaming Siren, though all of the group&amp;#39;s equipment (such as their swoops) is still onboard. &lt;br&gt;  &lt;br&gt;If the group stays on the plateau, they are found by a Hobben welcoming party after a few standard hours. If they climb down, they must succeed at DC 15 Climb checks to descend the often treacherous plateau. There is no trail to follow at the bottom, and if the PCs go wandering they may encounter a predator or natural hazard (see the appendix at the end of this adventure for potential opponents and hazards, or use statistics from another source). After an hour or so, the Hobben welcoming party manages to track them down. &lt;br&gt;  &lt;br&gt; Make a secret Perception check against a DC of 16 for every PC to avoid being surprised. &lt;br&gt;&lt;br&gt;  &lt;b&gt;Read the following text aloud:&lt;/b&gt;&lt;br&gt;&lt;b&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-all&quot; height=&quot;160&quot; width=&quot;692&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;quote&quot; width=&quot;100%&quot;&gt;From all around, Zabrak appear. They are unusual for their race, having a chalky blue skin colour and noticeably dilated irises. They are equipped primitively, with bows, spears, and leather armour died in shades of red and brown. Most notable among them is an aged male with a long silver mane. Unlike the others he carries only a thin shortblade with a black and white patterned grip thrust through the belt at his waist. &lt;br&gt;  &lt;br&gt; He speaks, haltingly and imperfectly, in the basic tongue. &lt;br&gt;  &lt;br&gt; &amp;#39;Who are be, offworlders?&amp;#39;  &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/b&gt;&lt;br&gt;The leader of the party is Galaa Ayah of the Inlu&amp;#39;la Tribe, a member of the tribe&amp;#39;s Elder Council. He is accompanied by two Hunter-Shamans and five hunters (Total CL 20).&lt;br&gt;&lt;br&gt;He is suspicious of the PCs and their motives for being on Solsis VII - if they mention Reba and Eric he doesn&amp;#39;t automatically assume that they are friends, but instead requires convincing of that fact. &lt;br&gt;  &lt;br&gt; The three possible resolutions to this encounter are as follows: &lt;br&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;The PCs don&amp;#39;t mention Reba and Eric: &lt;/b&gt;They are taken to the Inlu&amp;#39;la village as guests. &lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;The PCs mention Reba and Eric and fail to convince Galaa Ayah they are friends:&lt;/b&gt; They are taken to the Inlu&amp;#39;la village as prisoners. If they resist, the Hobbens will attempt to subdue them. &lt;br&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;The PCs mention Reba and Eric and convince Galaa Ayah they are friends:&lt;/b&gt; They are taken to the Inlu&amp;#39;la village as honoured guests. &lt;br&gt; &lt;/li&gt;&lt;/ul&gt;It should be noted that the line between &amp;quot;guest&amp;quot; and &amp;quot;prisoner&amp;quot; is a thin one though the distinction is important: the honour of the Hobben demands that they treat any stranger in their village well, even a prisoner. By the other token, even a potential friend isn&amp;#39;t unduly trusted and will be kept under watch. &lt;br&gt;  &lt;br&gt;When the PCs are taken to the nearby village (they and their Hobben escort must make DC 15 Climb checks if they are descending the plateau), it requires a walk of several hours through the verdant forest and gives the PCs a taste of the massive variety of natural life on the planet.&lt;br&gt;&lt;br&gt; &lt;h2&gt;The Inlu&amp;#39;la Village&lt;/h2&gt;&lt;br&gt;&lt;b&gt;Read the following text aloud:&lt;/b&gt;&lt;br&gt; &lt;b&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-all&quot; height=&quot;152&quot; width=&quot;692&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;quote&quot; width=&quot;100%&quot;&gt;The village of the Inlu&amp;#39;la tribe emphasises the primitive nature of the culture you have encountered on Solsis VII. Most of the houses are constructed of wood - an overly abundant resource on this planet - with only a few even incorporating stone. It is certainly a far cry from the metal and permacrete constructions found in more civilised parts of the Galaxy. In the centre of the village are the businesses, where workers go about their business in workshops open to the street outside their houses - You pass a carpenter planing a wheel intended for a small cart, and a blacksmith hammering iron into the shape of a pan.The native Hobben, particularly the children who have little to entertain them, watch you pass with undisguised curiousity. The adults expressions are mingled in many cases with open distrust and even fear, while the children behave with obvious excitement, attempting to follow the group through the village and get closer to you until they are shooed away by your escort at Galaa Ayah&amp;#39;s orders. &lt;/td&gt; &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;&lt;font size=&quot;4&quot;&gt;&lt;/font&gt;&lt;/b&gt; Galaa Ayah takes the PCs to a large building in the very middle of the village, where they are led into the single room within and see the three other Hobben sitting inside. Like Galaa Ayah, they are all past their prime, but comport themselves with the pride and dignity of those used to control. All of their weapons bear the black and white pattern previously seen on Galaa Ayah&amp;#39;s thinblade - A woman bears a similar blade, while the two men present sit with staves across their knees. &lt;br&gt;  &lt;br&gt;The PCs have been brought to see the Elder Council, where they have a chance to restate their purpose on Solsis VII (and therefore a chance to convince the Hobbens of their good intentions if they previously failed). All but one of the Healer-Shamans understand Basic: while they talk, Galaa Ayah will continually translate. If the PCs try to be too eloquent for the Hobbens&amp;#39; limited vocabulary to keep up, this may result in some mis-communications. &lt;br&gt;  &lt;br&gt;If the PCs still fail to convince, they are taken to an empty house and kept under guard. They will have to think of a way to persuade the Hobbens, or alternatively to escape. The adventure continues under the assumption that they were successful in their persuasion attempts. &lt;br&gt;  &lt;br&gt; Once they are determined to be friends, it is explained to the PCs that Eric and Reba went with a group of Hunter-Shamans beyond the Western mountains to train. They will be guided there in the morning, but for now the PCs are guests of honour at a feast held in the village square. The dishes on offer are delicious, provided one doesn&amp;#39;t ask where they came from or think about their shape and colour too much. The drink, some kind of fermented berry juice, is sweet and refreshing, and makes the drinker feel increasingly light-headed.&lt;br&gt;&lt;br&gt;&lt;b&gt;Read the following text aloud:&lt;/b&gt;&lt;br&gt; &lt;b&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-all&quot; height=&quot;36&quot; width=&quot;692&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;quote&quot; width=&quot;100%&quot;&gt;After a night of revelry, you wake up surprisingly well-rested. Whatever drink the Hobben were giving you, it delivered dizzying highs without any apparent morning side-effects.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/b&gt;&lt;br&gt; At this point you should make an attack against each PC&amp;#39;s Fortitude Defense (1d20+5). If any fail, read the following: &lt;br&gt;&lt;br&gt;&lt;b&gt;Read the following text aloud:&lt;/b&gt;&lt;br&gt;&lt;b&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-all&quot; height=&quot;36&quot; width=&quot;692&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;quote&quot; width=&quot;100%&quot;&gt;It is only as you stand that you feel anything wrong. It feels like having a lead weight in your stomach, around which a snake is squirming. You dash for the latrine in a desperate race to purge the rumbling mess from your bowels before it escapes of its own accord. You have never felt more uncomfortable or panicked in your life. &lt;br&gt;  &lt;br&gt;When you leave the house, finally settled but looking notably white and drawn, the Hobben waiting for you outside laugh in recognition of your plight. &lt;br&gt;  &lt;br&gt; &amp;#39;Berah like that if new to you.&amp;#39; The woman says, beaming toothily, while her male companion guffaws.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/b&gt;&lt;br&gt; Inyu Yaana (the woman, a Healer-Shaman) and Eiran Boreh (the man, a Hunter-Shaman) are here to be the PC&amp;#39;s escort. Only Inyu speaks Basic. When the PCs are ready, they lead them out of the village and along a worn trail through the forest. Soon enough, the trail disappears altogether.&lt;br&gt;&lt;br&gt;  &lt;div class=&quot;Section1&quot;&gt;  &lt;b&gt;NB. Andren Nahl won&amp;rsquo;t go with them, instead choosing to wait at the Inlu&amp;rsquo;la village.&lt;/b&gt;  &lt;/div&gt;  &lt;br&gt;&lt;h2&gt;Braving the Forest&lt;/h2&gt;&lt;br&gt;&lt;i&gt;Make Survival checks for the Hobben and any PC that wishes (PCs get a -5 circumstance bonus due to being on an unfamiliar world) in order to avoid the hazards of the forest. If they all fail, the group falls victim to a strangling vine early on - afterwards, paraphrase the following to account for this. If they succeed, read the following as written.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Read the following text aloud:&lt;/b&gt;&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-all&quot; height=&quot;36&quot; width=&quot;692&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;quote&quot; width=&quot;100%&quot;&gt;Your Hobben guides lead you through the forest with a confidence that could only come from being a native. Determining direction is hard enough, as breaks in the canopy through which to observe the position of the suns and the mountains you travel towards are few and far between, but they also recognise signs of dangerous hazards and predators unique to the planet that you would likely have missed. &lt;br&gt;  &lt;br&gt;Several hours into the journey, the ground underneath your feet becomes increasingly boggy. Eiran Boreh walks at the fore of your group, testing cautiously for footings. Your speed is dramatically reduced accordingly, and when you stop for a meal around midday you have yet to regain solid ground. You sit on a patch of raised earth eating cold leftovers from the last night&amp;#39;s feast. The food is somewhat less appetising in the light of day, but is at least filling. &lt;br&gt;  &lt;br&gt; Part-way through the meal, a low buzzing becomes audible. Inyu Yaana and Eiran Boreh freeze, fear evident in their expression, then drop their food and grab their weapons. &lt;br&gt;  &lt;br&gt; &amp;#39;Be still.&amp;#39; Inyu urges, looking upwards towards the canopy in trepidation. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;b&gt;Combat Encounter: Sun Bugs in the Bog (Total CL 19)&lt;/b&gt;&lt;br&gt;  &lt;br&gt; The buzzing noise is being generated by a pack of four Sun Bugs flying overhead. Inyu&amp;#39;s urging has come too late as they have sensed the presence of potential prey. &lt;br&gt;  &lt;br&gt; Throughout the encounter, the PCs, NPCs, and any Sun Bug who lands will have to deal with the conditions of the bog.  &lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-all&quot; height=&quot;36&quot; width=&quot;692&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;quote&quot; width=&quot;100%&quot;&gt;The buzzing gets louder, then the creatures generating it crash through the branches overhead. Large beetles with pearlescent beige carapaces, they descend on you with frightening speed. As you watch their carapaces suddenly flare with energy, bathing them in a dazzling corona of light that makes you see spots.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/b&gt;&lt;br&gt; With the fight over, and the group recovered as best as it can, the Hobben guide the PCs further, out of the bog and through the forest to the base of the mountains just in time for night fall. A camp is set and watches organised - the Hobben, used to such duties, take the middle watches so the PCs can get uninterrupted sleep. &lt;br&gt;  &lt;i&gt;&lt;br&gt; Make secret Perception checks (DC 20). If any of the group pass, they are woken during the night. &lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Read the following text aloud:&lt;/b&gt;&lt;br&gt;&lt;b&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-all&quot; height=&quot;36&quot; width=&quot;692&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;quote&quot; width=&quot;100%&quot;&gt;You start awake, sure you heard a muffled cry. Your bleariness falls away to be replaced with cold dread when you suddenly hear the start of a scream that is just as suddenly cut off. It is followed by a thud and then the sound of something being dragged off into the forest.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/b&gt;&lt;br&gt; One of their guides has been killed and dragged off by a night predator - if both are still with them, it is Eiran; if either was previously killed during the encounter with the Sun Bugs, it is the remaining one. &lt;br&gt;  &lt;br&gt; The remaining guide (if any) falls victim to fear at this point, and tries to convince the PCs (verbally or non-verbally, depending on whether they can communicate) to turn back with them. &lt;i&gt;A persuasion check opposed by the Hobben&amp;#39;s Will defense convinces them to carry on, otherwise they return with or without the PCs.&lt;/i&gt;&lt;br&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;h2&gt;The Mountain Pass&lt;/h2&gt;&lt;br&gt;&lt;b&gt;Read the following text aloud:&lt;/b&gt;&lt;br&gt;&lt;b&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-all&quot; height=&quot;36&quot; width=&quot;692&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;quote&quot; width=&quot;100%&quot;&gt;This close, the jagged mountains are even more imposing. The earth below your feet has given way to dark rock, on which a trail - little more than a groove - has been worn winding up the mountainside. &lt;br&gt;  &lt;br&gt;The further up the mountain you get, the steeper the path, and the trees of the forest become gradually sparser until finally you are exposed to the elements, sunlight beating down upon your backs. Up here is the easiest pass through the mountains, though it is difficult to believe that considering the challenge of the climb you can see ahead of you. &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/b&gt;&lt;br&gt;&lt;i&gt;Climb checks are in order here - as many as is entertaining against a DC of 15. If you feel particularly cruel, you can require Jump checks to cross certain places where the path has fallen away. If the PCs still have a guide with them, that guide has brought rope and climbing gear. Otherwise they are wholly reliant on themselves and their own equipment if they have any.&lt;br&gt;&lt;br&gt;&lt;/i&gt; The group will have to camp in the mountains. Provided they don&amp;#39;t draw undue attention to themselves, they are safe from predators during the night. &lt;br&gt;  &lt;br&gt; In the morning, they reach the top and start down the other side, a somewhat easier journey. &lt;i&gt;Climb checks may again be required, but against a DC of 10. &lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;b&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-all&quot; height=&quot;36&quot; width=&quot;692&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;quote&quot; width=&quot;100%&quot;&gt;As the incline of the mountainside begins to level underneath you, you find yourself moving back into the forest and under the protection of the canopy. Here you see the first signs of the Hunter-Shamans you&amp;#39;re looking for - a fire pit, lined with stones. Nearby a spring bubbles up from the ground, and you stop briefly to quench your thirst. The water is icy and extremely refreshing, and it is easy in this beautiful, shaded place to appreciate the beauty of Solsis VII regardless of the planet&amp;#39;s dangers.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/b&gt;&lt;i&gt;&lt;br&gt; Make secret Perception checks (DC 15) on behalf of the PCs. If any pass, read the following: &lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-all&quot; height=&quot;36&quot; width=&quot;692&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;quote&quot; width=&quot;100%&quot;&gt;It dawns on you that despite being within the forest for almost half an hour now, you haven&amp;#39;t heard or seen any signs of wildlife.  &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;i&gt;&lt;br&gt;&lt;/i&gt;&lt;b&gt;Combat Encounter: Doom in Bloom (Total CL 13)&lt;br&gt;&lt;br&gt;&lt;/b&gt;The wildlife have avoided this area ever since a Blackpowder plant grew here. When the PCs move further into the forest, they stumble across it and the three Hobben Hunter-Shaman zombies protecting it.&lt;br&gt;&lt;br&gt;Once this encounter has reached its conclusion, the group can find hints as to the direction of the Hunter-Shamans&amp;#39; camp nearby. &lt;i&gt;A DC 15 Perception check is required to notice the trail of thin marks carved into the bark of trees.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Failing to find these clues does not prevent the group from finding the camp, but will stop them from bumbling around for hours, lost in the woods.&lt;br&gt;&lt;br&gt;&lt;h2&gt;Destination Disaster&lt;br&gt;&lt;/h2&gt;&lt;br&gt;&lt;b&gt;Read the following text aloud:&lt;/b&gt;&lt;br&gt; &lt;b&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-all&quot; height=&quot;152&quot; width=&quot;692&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;quote&quot; width=&quot;100%&quot;&gt;The camp is finally found in a large clearing, open to the skies, but isn&amp;#39;t the active and lively place expected. Instead, it is deadly still and you quickly observe the signs: several of the tents are collapsed, and the ground is churned as though by frenzied activity. Your roving eyes pass over a small mound of earth under the shadow of a tent, from which protrudes the bladed portion of a broken spear. As it draws your attention and details become focused, it turns out not to be a mound at all, but a body.&lt;br&gt;&lt;br&gt;The corpse is that of a Hobben, and it isn&amp;#39;t the only one. There has been a bloody battle here, and there are no survivors in sight.&lt;/td&gt; &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/b&gt;&lt;br&gt;Closer inspection of the camp reveals only the bodies of Hobben - some dressed in the manner favoured by those of the Inlu&amp;#39;la village, in shades of brown and red. Others wear blackened armour, clearly from another village. Most importantly, Reba and Eric are not in the camp - alive or dead.&lt;br&gt;&lt;br&gt;They have been captured, and taken to the village of the Aeng&amp;#39;la...&lt;br&gt;&lt;br&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;Look for more in &lt;a href=&quot;http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+The+Will+of+the+World+%28Part+II%29&quot; target=&quot;_self&quot;&gt;&lt;i&gt;The Will of the World (Part II)&lt;/i&gt;&lt;/a&gt;! &lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;h2&gt;Appendix I: Adapting the Adventure&lt;/h2&gt;&lt;br&gt;This adventure was written for the specific needs of my campaign, but the material can be adapted to the needs of other campaigns. &lt;br&gt;&lt;br&gt;A force-user from your own game (ideally an NPC, but it can be a PC if the player is absent for a few sessions or agrees to play a different character in the meantime) may have discovered the Ali&amp;#39;la tradition in old records or diaries and come to Solsis VII to train. The adventure can then be used pretty much as written for the rest of the party. This method is best used in the Rebellion era.&lt;br&gt;&lt;br&gt;Alternatively, the planet can be discovered by accident after a botched astrogation attempt. Any force-sensitives in the party could join the Shamans in their training and then you can adapt the events of this adventure and its sequel so that these PCs are the victim of the rival village&amp;#39;s raid and have to escape (see &lt;a href=&quot;http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+The+Will+of+the+World+%28Part+II%29&quot; target=&quot;_self&quot;&gt;The Will of the World (Part II)&lt;/a&gt; for further details on these events). If there are no force-sensitives in the party, the raiders might come all the way to the Inlu&amp;#39;la village and the PCs could be involved in its defense.&lt;br&gt;&lt;br&gt;Of course, the beasts, hazards, and NPCs can be used in isolation from the adventure or even on other worlds.&lt;br&gt;&lt;br&gt; &lt;h2&gt;Appendix II: NPC Statblocks&lt;/h2&gt;&lt;br&gt;&lt;h3&gt; Galaa Ayah (CL 9) &lt;/h3&gt;&lt;b&gt; Medium Old Hobben scout 5/soldier 4 &lt;/b&gt;&lt;br&gt;&lt;b&gt; Destiny&lt;/b&gt; 3; &lt;b&gt;Force&lt;/b&gt; 6; &lt;b&gt;Dark Side&lt;/b&gt; 6 &lt;br&gt;&lt;b&gt; Init&lt;/b&gt; +11 (may reroll); &lt;b&gt;Senses&lt;/b&gt; Perception +10 (may reroll) &lt;br&gt;&lt;b&gt; Languages&lt;/b&gt; Basic, Zabraki (Hobben variant) &lt;br&gt; ----------------------------------------------------------------------------------------- &lt;br&gt;&lt;b&gt; Defenses&lt;/b&gt; Ref 25 (flat-footed 23), Fort 20, Will 20; Leather armor +2 &lt;br&gt;&lt;b&gt; hp&lt;/b&gt; 64; &lt;b&gt;Threshold&lt;/b&gt; 20 &lt;br&gt; ----------------------------------------------------------------------------------------- &lt;br&gt;&lt;b&gt; Speed&lt;/b&gt; 6 squares &lt;br&gt;&lt;b&gt; Melee&lt;/b&gt; thinblade +9 (1d6) &lt;br&gt;&lt;b&gt; Base Atk&lt;/b&gt; +7; &lt;b&gt;Grp&lt;/b&gt; +7 &lt;br&gt;&lt;b&gt; Force Powers Known&lt;/b&gt; (Use the Force +13): Battle Strike &amp;times;2, Mind Trick, Surge &lt;br&gt; ----------------------------------------------------------------------------------------- &lt;br&gt;&lt;b&gt; Abilities&lt;/b&gt; Str 11, Dex 14, Con 13, Int 12, Wis 12, Cha 17 &lt;br&gt;&lt;b&gt; Talents&lt;/b&gt; Acute Senses, Improved Initiative, Evasion, Devastating Attack, Indomitable &lt;br&gt;&lt;b&gt; Feats&lt;/b&gt; Armor Proficiency [Light], Force-Sensitive, Force Training [Battle Strike &amp;times;2, Mind Trick, Surge], Shake It Off, Weapon Finesse, Weapon Proficiencies [Pistols, Rifles, Simple Weapons] &lt;br&gt;&lt;b&gt; Skills&lt;/b&gt; Endurance +10, Initiative +11, Perception +10, Stealth +11, Survival +10, Use the Force +13 &lt;br&gt;&lt;b&gt; Possessions&lt;/b&gt; Thinblade, leather armor&lt;br&gt;Galaa Ayah is an elderly Hobben of the Inlu&amp;#39;la village. He is part of the village&amp;#39;s council of Elder Shamans. He was promoted to the position not long after Quixis Kolle left Solsis VII, and he was one of her closest friends during her time on the planet: He learned rudimentary Basic from her during her stay.&lt;br&gt;&lt;br&gt;Galaa is on the whole a good man, though he has done some questionable things in his lifetime. However, life on Solsis VII has not fostered quite the same morals into the Hobben culture as are prevalent throughout the Galaxy, and everything Galaa has done were seen to be for the good of his village and his people.&lt;br&gt;&lt;br&gt;&lt;h3&gt;Hobben Hunter (CL 1) &lt;/h3&gt;&lt;b&gt; Medium Hobben nonheroic 3 &lt;/b&gt;&lt;br&gt;&lt;b&gt; Dark Side&lt;/b&gt; 1 &lt;br&gt;&lt;b&gt; Init&lt;/b&gt; +7; &lt;b&gt;Senses&lt;/b&gt; Perception +5 &lt;br&gt;&lt;b&gt; Languages&lt;/b&gt; Zabraki (Hobben variant) &lt;br&gt; ----------------------------------------------------------------------------------------- &lt;br&gt;&lt;b&gt; Defenses&lt;/b&gt; Ref 13 (flat-footed 13), Fort 12, Will 10; Leather armor +2 &lt;br&gt;&lt;b&gt; hp&lt;/b&gt; 13; &lt;b&gt;Threshold&lt;/b&gt; 12 &lt;br&gt; ----------------------------------------------------------------------------------------- &lt;br&gt;&lt;b&gt; Speed&lt;/b&gt; 6 squares &lt;br&gt;&lt;b&gt; Melee&lt;/b&gt; spear +3 (1d6+2) &lt;br&gt;&lt;b&gt; Ranged &lt;/b&gt;bow +3 (1d8) &lt;br&gt;&lt;b&gt; Base Atk&lt;/b&gt; +2; &lt;b&gt;Grp&lt;/b&gt; +3 &lt;br&gt; ----------------------------------------------------------------------------------------- &lt;br&gt;&lt;b&gt; Abilities&lt;/b&gt; Str 13, Dex 13, Con 12, Int 12, Wis 9, Cha 10 &lt;br&gt;&lt;b&gt; Feats&lt;/b&gt; Armor Proficiency [Light], Skill Training [Initiative], Skill Training [Perception], Toughness, Weapon Proficiency [Simple Weapons] &lt;br&gt;&lt;b&gt; Skills&lt;/b&gt; Initiative +7, Perception +5, Stealth +7 &lt;br&gt;&lt;b&gt; Possessions&lt;/b&gt; Spear, bow and arrows, leather armor &lt;br&gt;  &lt;br&gt;&lt;h3&gt; Hobben Hunter-Shaman (CL 3) &lt;/h3&gt;&lt;b&gt; Medium Hobben nonheroic 9 &lt;/b&gt;&lt;br&gt;&lt;b&gt; Dark Side&lt;/b&gt; 3 &lt;br&gt;&lt;b&gt; Init&lt;/b&gt; +10; &lt;b&gt;Senses&lt;/b&gt; Perception +10 &lt;br&gt;&lt;b&gt; Languages&lt;/b&gt; Zabraki (Hobben variant) &lt;br&gt; ----------------------------------------------------------------------------------------- &lt;br&gt;&lt;b&gt; Defenses&lt;/b&gt; Ref 13 (flat-footed 13), Fort 12, Will 11; Leather armor +2 &lt;br&gt;&lt;b&gt; hp&lt;/b&gt; 40; &lt;b&gt;Threshold&lt;/b&gt; 12 &lt;br&gt; ----------------------------------------------------------------------------------------- &lt;br&gt;&lt;b&gt; Speed&lt;/b&gt; 6 squares &lt;br&gt;&lt;b&gt; Melee&lt;/b&gt; thinblade +7 (1d6+1) &lt;br&gt;&lt;b&gt; Ranged&lt;/b&gt; bow +7 (1d8) &lt;br&gt;&lt;b&gt; Base Atk&lt;/b&gt; +6; &lt;b&gt;Grp&lt;/b&gt; +7 &lt;br&gt;&lt;b&gt;Force Powers Known &lt;/b&gt;(Use the Force +10): &lt;i&gt;Battle Strike, Surge &lt;/i&gt;&lt;br&gt; ----------------------------------------------------------------------------------------- &lt;br&gt;&lt;b&gt; Abilities&lt;/b&gt; Str 13, Dex 13, Con 12, Int 12, Wis 11, Cha 13 &lt;br&gt;&lt;b&gt; Feats&lt;/b&gt; Armor Proficiency [Light], Force-Sensitive, Force Training [Battle Strike, Surge] Skill Training [Perception], Skill Training [Use the Force], Toughness, Weapon Proficiency [Simple Weapons] &lt;br&gt;&lt;b&gt; Skills&lt;/b&gt; Initiative +10, Perception +8, Stealth +10, Use the Force +10 &lt;br&gt;&lt;b&gt; Possessions&lt;/b&gt; Spear, bow and arrows, leather armor &lt;br&gt;  &lt;br&gt;&lt;h3&gt; Hobben Healer-Shaman (CL 3) &lt;/h3&gt;&lt;b&gt; Medium Hobben nonheroic 9&lt;/b&gt; &lt;br&gt;&lt;b&gt; Dark Side&lt;/b&gt; 2 &lt;br&gt;&lt;b&gt; Init &lt;/b&gt;+4; &lt;b&gt;Senses&lt;/b&gt; Perception +5 &lt;br&gt;&lt;b&gt; Languages&lt;/b&gt; Zabraki (Hobben variant) &lt;br&gt; ----------------------------------------------------------------------------------------- &lt;br&gt;&lt;b&gt; Defenses&lt;/b&gt; Ref 12 (flat-footed 12), Fort 12, Will 13; Leather armor +2 &lt;br&gt;&lt;b&gt; hp&lt;/b&gt; 31; &lt;b&gt;Threshold&lt;/b&gt; 12 &lt;br&gt; ----------------------------------------------------------------------------------------- &lt;br&gt;&lt;b&gt; Speed&lt;/b&gt; 6 squares &lt;br&gt;&lt;b&gt; Melee&lt;/b&gt; stave +6 (1d6) &lt;br&gt;&lt;b&gt; Base Atk&lt;/b&gt; +6; &lt;b&gt;Grp&lt;/b&gt; +7 &lt;br&gt;&lt;b&gt;Force Powers Known &lt;/b&gt;(Use the Force +11): &lt;i&gt;Farseeing, Mind Trick, Rebuke, Vital Transfer&lt;/i&gt;&lt;br&gt; ----------------------------------------------------------------------------------------- &lt;br&gt;&lt;b&gt; Abilities&lt;/b&gt; Str 11, Dex 11, Con 12, Int 12, Wis 14, Cha 14 &lt;br&gt;&lt;b&gt; Feats&lt;/b&gt; Armor Proficiency [Light], Force-Sensitive, Force Training [Farseeing, Mind Trick, Rebuke, Vital Transfer], Skill Training [Survival], Weapon Proficiency [Simple Weapons] &lt;br&gt;&lt;b&gt; Skills&lt;/b&gt; Treat Injury +11, Use the Force +11, Survival +11 &lt;br&gt;&lt;b&gt; Possessions&lt;/b&gt; Stave, leather armor&lt;br&gt;&lt;br&gt;&lt;h2&gt;Appendix III: Beasts and Hazards of Solsis VII&lt;/h2&gt;&lt;b&gt;&lt;font size=&quot;4&quot;&gt;&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;h3&gt;Beast: Sun Bug (CL 4) &lt;/h3&gt; The average Sun Bug is 3.6 metres long and is about 1.8 metres high, and resembles closely a beetle from the Coccinellidae family (such as a ladybird). Its carapace is a pearlescent beige in its natural state. These voracious predators fly above the canopies of Solsis VII soaking up ambient sunlight into their wing covers, then dive down on potential prey from above, releasing the energy in dazzling flares from their carapace. &lt;br&gt;  &lt;br&gt;A Sun Bug is quite capable of killing a human or like-sized creature, and have occasionally been known to carry smaller creatures into the air still struggling. &lt;br&gt;  &lt;br&gt;Sun Bugs occasionally hunt alone, but are most often found in groups of three or more. They always hunt during the daytime, and will not be encountered at nighttime unless their nest is disturbed. &lt;br&gt;  &lt;br&gt;&lt;h3&gt;&lt;i&gt; Sun Bug&lt;/i&gt; &lt;/h3&gt;&lt;b&gt; Large airborne beast 5 &lt;/b&gt;&lt;br&gt;&lt;b&gt; Init&lt;/b&gt; +7 (may reroll); &lt;b&gt;Senses&lt;/b&gt; Perception +7 &lt;br&gt; ----------------------------------------------------------------------------------------- &lt;br&gt;&lt;b&gt; Defenses &lt;/b&gt;Ref 15 (flat-footed 15) Fort 14, Will 10; Natural armor +5  &lt;br&gt;&lt;b&gt; hp&lt;/b&gt; 48; &lt;b&gt;Threshold&lt;/b&gt; 14 &lt;br&gt; ----------------------------------------------------------------------------------------- &lt;br&gt;&lt;b&gt; Speed&lt;/b&gt; 6 squares,  &lt;br&gt;&lt;b&gt; Melee &lt;/b&gt;2 claws  +7 (1d6+4) and bite +7 (1d8+4) &lt;br&gt;&lt;b&gt; Fighting Space&lt;/b&gt; 2&amp;times;2; &lt;b&gt;Reach&lt;/b&gt; 1 square &lt;br&gt;&lt;b&gt; Base Atk&lt;/b&gt; +3; &lt;b&gt;Grp&lt;/b&gt; +7 &lt;br&gt;&lt;b&gt; Dazzle&lt;/b&gt; If a sun bug has been soaking up ambient sunlight, its carapace gives off a brilliant glare. Opponents within 30 metres (in well-lit areas, this is reduced to 15 metres). are dazzled, taking a -1 penalty to attack rolls and Perception checks. Opponents with Light Sensitivity take a -2 penalty (the effects stack). &lt;br&gt; ----------------------------------------------------------------------------------------- &lt;br&gt;&lt;b&gt; Abilities&lt;/b&gt; Str 18, Dex 10, Con 19, Int 2, Wis 11, Cha 10 &lt;br&gt;&lt;b&gt; Feats&lt;/b&gt; Skill Training [Perception], Toughness &lt;br&gt;&lt;b&gt; Skills&lt;/b&gt; Climb +6, Initiative +7, Jump +6, Perception +7&lt;br&gt;&lt;br&gt;&lt;h3&gt;Hazard: Boggy Ground (CL 3) &lt;/h3&gt;  &lt;br&gt; The ground is uneven, soft, and water-logged, and therefore counts as difficult terrain, halving movement. In addition, any movement-based skill check attempted in the bog has its DC increased by 5. &lt;br&gt;  &lt;br&gt; If a character spends even a single round on boggy ground without moving, make an attack roll (1d20+5) against its Reflex defense (unmodified by any armor). If its defense is beaten, the creature begins to sink and gets stuck. If the creature&amp;#39;s defense is unbeaten it is safe this round, but for each subsequent round it fails to move the attack roll is increased by +5. &lt;br&gt;  &lt;br&gt; Further attacks are made against the sinking creature each round. Each attack that successfully beats the creature&amp;#39;s Reflex defense moves it one step along the condition track. If they are knocked to the bottom of the track they are fully swallowed by the bog. A full-round action and a strength check against a DC of 15 are required to break free.&lt;br&gt;&lt;br&gt;&lt;h3&gt;Hazard: Strangling Vine (CL 3) &lt;/h3&gt;  &lt;br&gt; Though not sentient or mobile enough to be called creatures and make use of the Beast class, some of the plantlife on Solsis VII can be somewhat... fiesty. Chief among these is the strangling vine, a large cord-like climbing plant that senses by vibrations the approach of prey and drops on them from above. It then tightens until they stop struggling, injecting them with poisons to assist the process by means of thousands of tiny thorns, then sucks them dry for sustenance. A single strangling vine is very long, and can attack whole parties at the same time until killed. Occasionally, in areas with large amounts of prey such as near water, multiple strangling vines grow together, and these are particularly lethal. &lt;br&gt;  &lt;br&gt;A strangling vine has the following trained skills: Initiative +7, Perception +5, and is considered to have the following feats: Pin, Trip, and Crush. It is equipped with darkvision (page 257 of the SECR core rulebook) and makes one attack per round against the closest target (they don&amp;#39;t need to be within its line of sight). Make an grapple roll (1d20+5) against the target&amp;#39;s Reflex defense. If the attack succeeds, the target takes 3d6 points of bludgeoning damage (from Crush), and the vine injects the target with a poison with an equivalent effect to Knockout Drops (see page 255 of the SECR core rulebook). The vine has a Reflex defense of 9, a DR of 5, a Damage Threshold of 20, and 8 hit points.&lt;br&gt;&lt;br&gt;&lt;h3&gt;Hazard: Darkpowder Plant (CL 4) &lt;/h3&gt;  &lt;br&gt; Like the Strangling Vine, the Darkpowder Plant is a deadly predator that feeds on the creatures of Solsis VII. However, it does not feed on the living, instead deriving sustenance from decomposing corpses. In order to bring its food to it, the darkpowder plant creates zombie-like servitors using the black, hypnotically suggestive pollen that gives it its name. &lt;br&gt;  &lt;br&gt;A darkpowder plant has the following trained skills: Initiative +5, Perception +7. It is equipped with darkvision (page 257 of the SECR core rulebook) and makes a single action per round. It may either feed on a corpse, or release its pollen as an attack (1d20+5) that targets all creatures within a 15 metre radius area. If the target&amp;#39;s Fortitude Defense is exceeded, it moves -1 step along the condition track. An affected creature is subject to further attacks each round until it either successfully resists or reaches the end of its condition track; if the end of the track is reached the target does not fall unconscious, but instead becomes trapped in its mind by severe hallucinations that make it the mindless servitor of the darkpowder plant. The darkpowder plant has a DR of 5, 10 hit points, and a Damage Threshold of 20. &lt;br&gt;  &lt;br&gt;Recovery from the madness of the darkpowder plant&amp;#39;s pollen requires a DC 20 Treat Injury [Treat Poison] check. The DC can be reduced to 15 with the aid of an infusion created from a variety of Solsis VII plants; this fact is known only to the Hobben. Killing the darkpowder plant does not cure the madness; without the commands of the plant, the victim remains deadly still until death or a cure frees them. &lt;br&gt;  &lt;br&gt;&lt;b&gt; Darkpowder Zombie &lt;/b&gt;&lt;br&gt;  &lt;br&gt;A darkpowder zombie is a living creature that has fallen victim to the pollen of a darkpowder plant. It is used to defend the plant, but may also roam where the plant and its pollen cannot reach, traveling far afield to hunt and kill other creatures then bring their corpse back for the darkpowder plant to feed on. &lt;br&gt;  &lt;br&gt;The darkpowder zombie retains all of its previous stats, but becomes an NPC until cured. It is capable of using all of its abilities in the service of its master, the darkpowder plant.&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Index | Saga | Story | Adventure</title><link>http://saga.wetpaint.com/page/Index+%7C+Saga+%7C+Story+%7C+Adventure</link><author>simplyscribed</author><guid isPermaLink="false">http://saga.wetpaint.com/page/Index+%7C+Saga+%7C+Story+%7C+Adventure</guid><pubDate>Tue, 02 Oct 2007 19:31:39 CDT</pubDate><description>simplyscribed | Rebellion Era&lt;br&gt;&lt;a href=&quot;http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+The+Will+of+the+World+%28Part+I%29&quot; target=&quot;_self&quot;&gt;The Will of the World (Part I)&lt;/a&gt; - Level 4&lt;br&gt;&lt;a href=&quot;http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+The+Will+of+the+World+%28Part+II%29&quot; target=&quot;_self&quot;&gt;The Will of the World (Part II)&lt;/a&gt; - Level 4&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>simplyscribed | Saga | The Will of the World (Part II)</title><link>http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+The+Will+of+the+World+%28Part+II%29</link><author>simplyscribed</author><guid isPermaLink="false">http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+The+Will+of+the+World+%28Part+II%29</guid><pubDate>Tue, 02 Oct 2007 19:11:27 CDT</pubDate><description>&lt;h3 align=&quot;right&quot;&gt;FAN CREATION&lt;br&gt;&lt;/h3&gt;&lt;div align=&quot;right&quot;&gt;&lt;b&gt;AUTHOR:&lt;/b&gt; simplyscribed&lt;/div&gt;&lt;font size=&quot;2&quot;&gt;&lt;i&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;div align=&quot;left&quot;&gt;&lt;table align=&quot;left&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-cols&quot; height=&quot;222&quot; width=&quot;265&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;&quot; width=&quot;100%&quot;&gt;&lt;div class=&quot;thumb tright&quot;&gt;&lt;div class=&quot;thumbinner&quot;&gt;  &lt;div class=&quot;thumbcaption&quot;&gt;&lt;div class=&quot;magnify&quot;&gt;&lt;div align=&quot;left&quot;&gt;&lt;a class=&quot;external&quot; href=&quot;http://saga.wetpaint.comhttp://starwars.wikia.com/wiki/Image:ZeisonSha.JPG&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Enlarge&quot;&gt; &lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;Solsis VII&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;/div&gt;&lt;br&gt;&lt;table align=&quot;left&quot; cellpadding=&quot;3&quot; class=&quot;wp-border-none&quot; height=&quot;236&quot; width=&quot;33&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;&quot; width=&quot;100%&quot;&gt; &lt;font size=&quot;3&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;font size=&quot;2&quot;&gt;&lt;font size=&quot;3&quot;&gt;An adventure designed for four characters of 4th level (total CL 16) to 5th level (total CL 20).&lt;/font&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;This adventure was originally written for my tabletop campaign, and is therefore quite specific to the events and characters in that campaign. The adventure is presented in its original form, but I provide notes for adapting it. The planet of Solsis VII also makes a good location irrespective of the use of this adventure.&lt;/i&gt;&lt;/font&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>simplyscribed | Saga | Force Traditions</title><link>http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Force+Traditions</link><author>simplyscribed</author><guid isPermaLink="false">http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Force+Traditions</guid><pubDate>Sun, 30 Sep 2007 22:19:44 CDT</pubDate><description> 	&lt;div align=&quot;right&quot;&gt;&lt;b&gt;AUTHOR: &lt;/b&gt;simplyscribed&lt;/div&gt;&lt;br&gt;Though the Jedi and Sith are the only Force-users we see in the &lt;i&gt;Star Wars &lt;/i&gt;movies, there are many other force-using traditions in the expanded universe. Many of these can be replicated using existing classes, feats, and talents, but a few have unique capabilities. Saga edition allows for this by granting them exclusive talent trees, which you can only access if you and your GM agree that your character belongs to the required tradition. &lt;br&gt;&lt;br&gt;The Saga rules include the Jensaraii and the Dathomir Force Witches, but there are other interesting Force Traditions out there: &lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://saga.wetpaint.com/page/simplyscribed+%7C+Saga+%7C+Ali%27la+Shamans&quot; target=&quot;_self&quot;&gt;Ali&amp;#39;la Shamans&lt;/a&gt;, the&lt;br&gt;&lt;a href=&quot;http://saga.wetpaint.com/page/Baran+Do+Sage+Talents&quot; target=&quot;_self&quot;&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://saga.wetpaint.com/page/Baran+Do+Sage+Talents&quot; target=&quot;_self&quot;&gt;Baran Do Sages&lt;/a&gt;, the&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://saga.wetpaint.com/page/Fallanassi+Talents&quot; target=&quot;_self&quot;&gt;Fallanassi&lt;/a&gt;, the&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://saga.wetpaint.com/page/Force+Warrior+Talents&quot; target=&quot;_self&quot;&gt;Force Warriors&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://saga.wetpaint.com/page/Kilian+Ranger+Talents&quot; target=&quot;_self&quot;&gt;Kilian Rangers&lt;/a&gt;, the&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://saga.wetpaint.com/page/Matukai+Talents&quot; target=&quot;_self&quot;&gt;Matukai&lt;/a&gt;, the &lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://saga.wetpaint.com/page/Seyugi+Dervish+Talents&quot; target=&quot;_self&quot;&gt;Seyugi Dervishes&lt;/a&gt;, the&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://saga.wetpaint.com/page/Sorcerer+of+Tund+Talents&quot; target=&quot;_self&quot;&gt;Sorcerers of Tund&lt;/a&gt;, the&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://saga.wetpaint.com/page/Zeison+Sha+Talents&quot; target=&quot;_self&quot;&gt;Zeison Sha&lt;/a&gt;, the&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item></channel></rss>